DeletedUser1390
Guest
I agree with the many who have commented on the extreme difficulty/impossibility of fighting with the new system, and how unfun this is.
However I want to mention another matter. With all the buildup and anticipation of the 'new battle system', I guess I took those words too literally, so I was quite taken aback when it arrived to see that the actual battle system is completely unchanged. What you revamped was the units, and all their characteristics.
I realize that from a technical standpoint changing the system itself would be a completely separate project. But since the point was supposed to be to make the battles earlier to understand, I guess I assumed the most obviously confusing aspect would be addressed, which is the inability to see the battlefield layout before deploying your troops. This is just plain silly.
Previously we all used the laborious workaround of throwing some infantry up there, surveying the battlefield and decided what to deploy, and then 'surrendering' and deploying for real. And the new units actually even make this trick worse, because you are no longer assured of your troops having the highest initiative, so if the enemy has archers you risk getting your survey troops whacked.
In case it's not obvious, here in order of preference is how this should be remedied:
1) Ideally the battlefield should already be visible when you get the window to deploy your troops.
2) Or, the troop deployment window should have a 'View Battlefield' button, which would show you the enemy deployment and terrain. This preliminary battlefield view would then in turn need a 'Deploy Troops' button to return to the deployment window.
3) At the very least if these are not (for now) feasible, the 'Surrender' button should be renamed 'Retreat', and the sound and visual package adjusted so you don't get told you've been defeated every time you survey the battlefield and redeploy. And the new unit initiatives should be adjusted so one of the player units (presumably now the archer) always has the first initiative, so at least we can still use this trick until a more sensible system is in place.
However I want to mention another matter. With all the buildup and anticipation of the 'new battle system', I guess I took those words too literally, so I was quite taken aback when it arrived to see that the actual battle system is completely unchanged. What you revamped was the units, and all their characteristics.
I realize that from a technical standpoint changing the system itself would be a completely separate project. But since the point was supposed to be to make the battles earlier to understand, I guess I assumed the most obviously confusing aspect would be addressed, which is the inability to see the battlefield layout before deploying your troops. This is just plain silly.
Previously we all used the laborious workaround of throwing some infantry up there, surveying the battlefield and decided what to deploy, and then 'surrendering' and deploying for real. And the new units actually even make this trick worse, because you are no longer assured of your troops having the highest initiative, so if the enemy has archers you risk getting your survey troops whacked.
In case it's not obvious, here in order of preference is how this should be remedied:
1) Ideally the battlefield should already be visible when you get the window to deploy your troops.
2) Or, the troop deployment window should have a 'View Battlefield' button, which would show you the enemy deployment and terrain. This preliminary battlefield view would then in turn need a 'Deploy Troops' button to return to the deployment window.
3) At the very least if these are not (for now) feasible, the 'Surrender' button should be renamed 'Retreat', and the sound and visual package adjusted so you don't get told you've been defeated every time you survey the battlefield and redeploy. And the new unit initiatives should be adjusted so one of the player units (presumably now the archer) always has the first initiative, so at least we can still use this trick until a more sensible system is in place.
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