DeletedUser3507
Guest
I belive it was, but its been so long ago I can't be sure.
I'm confused by this. I still don't see what it is about new optional content that is a turn-off. If anything, it gives idle players more things to do than simply wait around. If you still want to set your queues and nothing else, that option is still available at no cost to you. For myself (and I suspect many players), I get bored when there's nothing to do.Indeed, my continuing gripe for several months has been how much they are emulating other games.
Indeed, my continuing gripe for several months has been how much they are emulating other games. I for one really enjoyed the differences ( read independence). I quit another game after running a top guild for yrs (and spending many dollars, happily for a long time) when they figured out that people spent more to help their friends than help themselves and slowly updated everything towards encouraging that.
It seems just seems wrong to me to essentially try to frustrate people into buying their way out of other peoples shortcomings, I was content to buy my way out of my own. I keep thinking I will quit this game soon also, but so much time into it... and the foundation is still intriguing. I just really wish they had chosen a better direction to evolve than into the same plastic mass produced game of a thousand faces giving you ever more ways to get drug down by others that are such centric parts you can't ignore them and remain functional.
Note: I realize that may make me sound like an a$$, but it's quite the opposite, I love helping people, just not at great cost to my own game and/or Credit Card. Given the choices offered in what this game is becoming I would rather not help anyone nor bother trying to buy my way out of it, which makes the game not worth playing.
I love helping people, just not at great cost to my own game and/or Credit Card.
Are you sure you 'love' helping people if this is true? It sounds more like you're only willing to do so if it doesn't impact you in any negative way. Do you just 'help' people for the feel-goods you get from it?
For example, I'll openly admit that I don't like helping people. I only put up and accept trades that I personally need and I only put KP into my own AWs. Tournaments provide enough personal rewards that I feel no pressure to provide cheap goods to other people for the sake of the fellowship rewards, and I don't even like answering questions if it's something that's easy to look up or just 'figure out' naturally. About the nicest thing I do, since I level my AWs by myself, is make the reward slots pretty cheap for anyone who happens to notice them. But that ultimately helps me out just as much if not moreso than the people donating, and at no cost to me, so that's not really 'helping' either.
I guess what I'm saying is that if you feel 'frustrated' by helping people, you probably don't actually like helping them. You just perceive that certain people are depriving you of personal gain and you personally feel obligated to make up for it by taking their gameplay into your hands.
I'm confused by this. I still don't see what it is about new optional content that is a turn-off.
Both are designed to be co-operative, and I think having them neighbor based instead of fellowship based made it obvious how many abandoned cities are lying around. The switch from neighbor-tournaments to fellowship-tournaments was inconvenient for some players, but it made them substantially more entertaining for most of us. When a game is moribund and suffering from low retention, sometimes kicking over the apple-cart is the easiest way to effect change.Had they left FS's alone, made tournaments completely individualized and followed with independent adventures to be opted in anytime
Indeed.I think having them neighbor based instead of fellowship based made it obvious how many abandoned cities are lying around.
Why in the world they have never figured this one out I will never understand.the oft-repeated line about having the world-map more dynamic
seeing that it is far more efficient to be in a fellowship, I dont really understand those who prefer to go solo since for them there's really nothing to do while waiting for things to build