DeletedUser115
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Feedback: Release Notes version 1.41
Dear Humans and Elves,
It is that time again that we roll out a new version of the game to you all. We would like to hear your feedback in this thread.
Kind regards,
Your Elvenar Team
Feedback: Release Notes version 1.41
Extremely bad policy to change buildings after they have been released. Even though I am in Woodelves and would benefit from both of these changes, neither of these changes should occur. This is especially the case for the Nutcave, but I stand by this concept in regards to both buildings. Fair is fair and implementing changes AFTER a building is released on live servers is inadvisable..
- Eldrasil's Village has been slightly buffed, since its bonuses were slightly lower than intended.
- The Flourishing Nutcave no longer only provides a Culture bonus, but will also produce Supplies (or Mana in later chapters). This also means that the Culture bonus that the building gave has been lowered a bit too, to balance for the additional effect of it producing Supplies (or Mana).
In an effort to be helpful here, a suggestion. Since these are 'improvements' why not set up a one step quest to exchange your building if desired? That way those of us who wanted the nut cage for looks won't end up with it needing a road? I'd think the same would apply to the other building change. I've worked on MMORPG games before and understand that mistakes happen but if something isn't game breaking it should be up to the player to exchange/upgrade or not. (Hey, maybe adding the 'upgrade' option to the replacement building would work too)If the flourishing nut cave is now going to require a road, I'd like my diamonds back that I spent to get nuts to get the cave. I don't mind that you made a mistake and are trying to fix it, I do mind that you sold me something that will no longer function where I intended to put it when I bought nuts. I already had the 3rd chest so... that was a totally wasted purchase.
Due to the 'improvement' to the flourishing nutcave that will come AFTER the building was won, placed and the event ends... I have left 3 fellowships and quit playing in those 3 cities. I am currently looking for an archmage to take over the 4th fellowship so I can quit there also and be finished with this game completely.
It's not just the 'changes' to an existing building - it's the fact that inno thinks its ok and appropriate to make these changes AFTER the fact - which means no AW, no event building, no house, factory, workshop or anything else is safe from being arbitrarily 'Improved'.
And to boot, the language used by inno in the announcements is so derogatorily self inflated by their own sense of superiority that they think they can tell people they improved something while really decreasing the value of that said item.
Another laughable thread asking for 'feedback'. This is a waste of webspace because the dev's don't care about what anyone thinks or the concerns that anyone shares.
Amen. If you've devoted months to a game you enjoy, and you quit because one building had its stats changed, you're a liar. You were looking for a reason to quit, and this was the straw that broke the camel's back.With that said, don't quit because of a nerf. The game is great.
I must say, I do believe they care. Consider this: They may have a small team. Over-worked, probably. And answering our feedback (outnumbered at best) is probably not as easy as each one of us simply posting our thoughts. I say this from a neutral perspective, as I design games myself. And while I agree with many of the statements here, I also understand that Inno is probably "trying very hard" to please, if not answer, all of us.
With that said, don't quit because of a nerf. The game is great. That's why you and I are here. I love and respect you guys. And since I joined the community, I've only gotten more involved in the game. I'm not to Halflings yet, as I am still new. But I still look ahead and am anxious to see the next race, way before I'm even there!
Cheers all!
-Ironman Rob
Amen. If you've devoted months to a game you enjoy, and you quit because one building had its stats changed, you're a liar. You were looking for a reason to quit, and this was the straw that broke the camel's back.
FNC was marginally worse than Blue Tree Enclosure, but came 5 days later and was 2 squares smaller. So for folks who 1. were only rushing the event at 26 days vs 21 days, and had 6 squares to fill in their city vs 9, they were marginally worse off. And those folks ONLY needed culture.
I'd be shocked if the people affected were more than 5 people. Everyone else is up in arms because of poor communication, in a free-to-play game. Mind-boggling.
Agreed 100%. My post (and maybe it isn't clear anymore) was about the initial discussions where the building stats were changed before the buildings were live in-game. I agree that its a different story if building stats were changed after people placed them in cities, then deleted better buildings.Seeing as how I ended up with 7 of them, and made decisions to replace older event buildings based on what the stats on the buildings were in my inventory, I have grounds to be miffed.
There is no point in this thread or any other that starts out with a lie. The lie is that they care about this game. The fellowship adventures are a FAIL and they should never have released it when it didn't work. They tweaked parts of it when the entire second installment was a total fail. Make all the excuses you want for them, but don't even try that overworked garbage.
Eventually each of us is going to stop playing. Maybe real life changes will bring it about. Maybe boredom sets in. Maybe the little frustrations and the apparent lack of anything approximating empathy or concern cross a threshold. But eventually, we're all going to stop playing.