Ashrem
Oh Wise One
Added Poll 7/11
Using the word "Ancient: in the Dwarven culture building "Ancient Grounds" is sets up confusion for players. With Ancient Wonders being an integral part of the game, they should be clearly isolated from other buildings, in particular when there is a quest to place Ancient Grounds in your city without any clarity on where to find it. Renaming the building to "Ancestral Grounds" resolves an avenue of confusion.
Benefits: Immediate additional clarity for players with a low overhead for implementation.
Cons: None. this is a trivial change that immediately improves player experience. No programming is required. No artwork changes are required. The buidling does not interact with other buildings in any way. The only adjustments are database entries need renaming in the building list, Quest list, and Wiki.
Using the word "Ancient: in the Dwarven culture building "Ancient Grounds" is sets up confusion for players. With Ancient Wonders being an integral part of the game, they should be clearly isolated from other buildings, in particular when there is a quest to place Ancient Grounds in your city without any clarity on where to find it. Renaming the building to "Ancestral Grounds" resolves an avenue of confusion.
Benefits: Immediate additional clarity for players with a low overhead for implementation.
Cons: None. this is a trivial change that immediately improves player experience. No programming is required. No artwork changes are required. The buidling does not interact with other buildings in any way. The only adjustments are database entries need renaming in the building list, Quest list, and Wiki.
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