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    Your Elvenar Team

Required culture for current level

DeletedUser43

Guest
@Daphne, They won't even answer my question as to WHY this info is a secret. Sadly, this is one "feature" that frustrates tons of players yet the people in charge don't care that we are all very upset about it. All I can imagine is that they think all their profit comes from selling culture upgrades so they are trying to protect their profits. But even that doesn't make any sense to me. I have seen a lot of players leave over issues like this. It isn't the culture issue per se, it is the being ignored or brushed off that really angers people.

For me, I just decided to give up on the whole thing. I know one number that is always reliable and that is the amount needed for 100% culture. I don't bother trying to get the bonus any longer. It is too troublesome.
 

DeletedUser

Guest
Here's my stats.

Disclosure: I've completed the knowledge tree, so I'm maxed on that. I'm only 4 25x25 squares away from having max land as well.

Total pop: 24370
Working pop: 21372

Total culture: 45035
Required culture: 21000
Available culture: 24035

Bonus level: 160%
Required for current level: 13290
Available culture: 24035

Currently no boosts from other players
 

DeletedUser626

Guest
Here you go:

To get 170%, you need to have 250% of your required culture
160% requires 212.5% of your required culture
150% requires 175% of your required culture
125% requires 137.5% of your required culture
100% requires 100% of your required culture

I believe minor discrepancies occur due to rounding

Example: 0.375 x 4489 = 1683, 1683 rounds down to 1600
0.75 x 4489 = 3367, 3367 rounds down to 3300

Here are my current culture stats with one 400 boost from neighbor help.
and those numbers rounded down, seem to match what I'm seeing.

Thanks Avon.
Total pop: 2756
Working pop: 2750

Total culture: 4045
Required culture: 3333
Available culture: 712

Bonus level: 125%
Required for current level: 1200
 
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DeletedUser511

Guest
It is getting out of hand. I have to have way to much culture buildings. Its like 15 or more dragons. maybe 1/3rd of the map is culture.
 

DeletedUser706

Guest
Take the sum of WP (working population) and RC (required culture).

For 170% bonus you need 80% of the sum as REC (required excess culture), rounded to the nearest multiple of 10, 100, 1000.
For 160% bonus you need 60%
For 150% bonus you need 40%
For 125% bonus you need 20%

Did I miss something?
 

DeletedUser

Guest
Whoa, when does it start rounding by thousands? 10500 --> 11000?
 

DeletedUser706

Guest
From what I have seen so far:
- < 100 : rounding to whole numbers
- > 100 : rounding to 10s
- > 1000 : rounding to 100s
- > 10000 : rounding to 1000s. This last rule I cannot confirm personally, I did not progress into this game that far yet. But it matches the values reported in this thread. Daphne reported a change in REC from 11000 to 12000 when putting down a single building. So I will assume 10000 is indeed the barrier beyond which REC would round to the nearest multiple of 1000.

The RC was not mentioned there, but if I use the following values:
WP=7433 RC=6941 SUM=14374
For 170% you need 80%=11499 which rounds to 11000.
Now adding ANYTHING requiring more working population and/or culture woudl increase that sum and pust the rounded value into 12000.

Silverthorne07 reported WP=21372 RC=13290 which results in SUM=34662 and for 160% you need 60%=20797 which rounds to 21000.
 

DeletedUser8292

Guest
I started a test city from scratch and have been keeping record of things as I go, to see what happens.
 

DeletedUser7370

Guest
Required for Current Level 11000 (170%)
Available 11392

If I upgrade 1 Steel Manufactory from level 8 to 9 it uses 32 people and 7 culture according to the building information.
Then it Changes to:
Required for current level 8600 (160%)
Available Culture 11385 (7 used for upgrade)
Required for next level 615 (to get back to 170% - so would need a total of 12000)

So this means to upgrade ONE building ONE level it's taking 608 MORE culture points.
Actually that is a rounding issue and the only reason I can think that they put such a large rounding device in is to obscure the calculation. Think of it this way you needed 11000 for the 170% level for a while and behind the scenes you were actually needing 11490 but the rounding let you off with the lower level. Now you know that if you want to maintain a specific bonus level you should stay one step above that requirement.

For me, I just decided to give up on the whole thing. I know one number that is always reliable and that is the amount needed for 100% culture. I don't bother trying to get the bonus any longer. It is too troublesome.
Actually maintaining a solid culture bonus is more effective than keeping culture at a minimum. First you can upgrade your culture by selling the old buildings for half the cost to put them up, which makes it cheaper to upgrade than other buildings. Next I will use a my own city as the example.

I maintain at the bonus level of 160% at all times, have 20 residences and 8 workshops. If a player with no culture bonus wanted to produce the same coins and supplies as my residences and workshops they would have to have 32 residences and 13 workshops at levels equal to mine. The best layout for those 12 additional residences would require 16 street tiles and for the 5 workshops it would be 6 street tiles. The tile space for the residences and workshops is 168 (3x3 and 4x3) and my current best culture building provides 70 per square for 11760 culture, 40 per square for the roads is another 880, adding those I get 12640. The culture usage for my residences is 118 and 169 for workshops, making the total usage for those additional buildings 2261, and the grand total difference in culture of 14901. My currently required excess culture for the 160% level is 13000, that leaves me with 1901 culture to spend on something like barracks, armories, or main hall.

The bigger benefit is in the costs to upgrade the buildings. Add up the time it takes to upgrade a workshop to level 15 (93.8 hours) and keep in mind that while that upgrade is going on production is lost, but when I go upgrade my culture buildings I get to keep production on all my workshops and residences. Maintaining on the 150 or 160 level is smart, going for the 170 is is too much culture for too little increase over the 160 level.

From what I have seen so far:
- < 100 : rounding to whole numbers
- > 100 : rounding to 10s
- > 1000 : rounding to 100s
- > 10000 : rounding to 1000s. This last rule I cannot confirm personally, I did not progress into this game that far yet.
I will confirm that rounding pattern.

I might as well provide data too. Keep in mind that I am quite a few upgrades into my current rounding level and expect it to jump up another thousand at any time, for that reason I like to stay 1000 ahead of my target level.
Total Pop: 11006
Working Pop: 10860
Total Culture: 24442
Required Culture: 11235
Bonus level 160% requires: 13000
Bonus level 170% requires: 18000
Take the sum of WP (working population) and RC (required culture).

For 170% bonus you need 80% of the sum as REC (required excess culture), rounded to the nearest multiple of 10, 100, 1000.
For 160% bonus you need 60%
For 150% bonus you need 40%
For 125% bonus you need 20%

Did I miss something?
These numbers seem to work very well.
 
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SoggyShorts

Mathematician par Excellence
@TedGrau @Azarra

Based on my current city(link)
48,047 working pop
34,974 required cult

170%=66,000
160%=50,000

So 48K+35K = 83K

80% of 83K is 66.4K = 170%
60% of 83K is 49.8K=160%
40% of 83K is 33.2K=150%
20% of 83K is 16.6K = 125%

Looks right if you round to the nearest 1,000.

And my plan for chapter 10 (link)

60,000 working pop
42,000 required culture
-----
102K combined

46K excess culture

That should put me at 150%, right?
And I would need just over 14K more to reach 160%
 

DeletedUser3507

Guest
Working pop 116,669
Required culture 99,735 available culture 126,654

Screenshot_13.png
 
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SoggyShorts

Mathematician par Excellence
Working pop 116,669
Required culture 99,735 available culture 126,994

Screenshot_13.png


117K working pop
100K required culture
-------
217K total

80% of 217K is174K = 170%
60% of 217K is 130K=160%
40% of 217K is 87K=150%
20% of 217K is 43K = 125%

Looks like you need 54,000 in culture buffs to maintain 170% any buff above that doesn't help.
But only 3,400 culture in buffs to hit 160%
 

SoggyShorts

Mathematician par Excellence
I think you might be much better off just getting ONE buff to get you up to 160%, and getting your fellows to hit your main hall 20+ times a day.
Instead of making and using 8 EE spells every 2 days, you could make some PoP spells to cover the drop in supplies, and come out ahead in both coins and supplies compared to how you are doing it now.
 
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