DeletedUser5800
Guest
I suggested this several months ago and I'm doing it again having just finished woodelves upgrades and being already depressed over the impending repetition and escalation of the problem in D&S... It has become apparent that player movement (both in and out) is a fading dream that for whatever reasons will never be realized so I once again offer you a Band-Aid development fix for one of the ripples that broken metric causes. I'm so sick of visiting 100+ dead towns daily to scrape up enough gold to get through the first half of every chapter, perhaps it is supposed to encourage diamond spending but from a player and casual spender perspective I offer that it only makes me want to quit, a lot, every time.
Under this preface I once again offer that you replicate the Power of Provision code, modify it to work as a gold spell on residences and end the need to rely on the worst, most depressing and obviously endlessly broken part of this game.
Under this preface I once again offer that you replicate the Power of Provision code, modify it to work as a gold spell on residences and end the need to rely on the worst, most depressing and obviously endlessly broken part of this game.