It seems like every server has a problem with one or more of the S goods being in short supply or a glut of. The A goods have the same problem, especially since they are new. There has been a lot of discussions about this issue since they were 1st introduced. Unfortunately, I don't really there is a good way for Inno to deal with it and I shudder to think of the ways it might. It's tougher on people who have just gotten a new S good boost since they need them and haven't been able to build up a stockpile.
I proposed allowing some high-level players switch boosts to remedy the imbalance in less than the year or two it will take steel players otherwise growing their cities.
How would these players be chosen? Do they get a choice to be or not to be chosen? The layout of the map is what determines one's boost, so this becomes a new type of problem and potential can of worms.
If not that, then creating some trade bots to produce and balance the broken economy would help.
This idea scares me. It seems like a simple problem from the outside. You use as the metric the average sum of goods in the trader and how long they sit there. 0- and 1-star trades sit there a long time. Are they counted? 3-star move fast, so do only 2-star trades get used? Does that mean the amount of goods the bots take or make shifts over time? Couldn't the bots end up hurting the people that produce the goods the bots are now providing, especially if their actions shift over time? It also sounds like people would no longer have to trade with each other as much since the bots are providing what you need. This is a cooperative social game. I think bots would remove some of that.
With time, we work around the problems Inno introduces. Some people quit the game. Those who stay move on with the frustrations of the game. In the meantime, we try and come up with ideas that they might use. Until then, we find work arounds.
when I want a sentient good that is in such a big demand that no trades ever seem to stay in the Trader long enough for me to even see them, I just post my own trades. I make them with a 5 to 10% benefit, such as offering 11000 for 10000, to the person taking them and they are never up for more than a few hours.
Yeah, 3 star trades move, even when there is a glut. I just wish more people realized that since you're getting so much more from your boosts, it's still better to trade at 5-10 percent off than it is to try to produce the nonboosted sentients yourself.
I do what these two and others do and put up 10% bonus trades. They get a 10% bonus and I lose 9% off an equal trade. I have a lot of excess goods, so this isn't a problem for me, and the trades do move very fast. However, as I said above, if it's a new S good for you, you don't have the stockpile to let you do this. Yes, it's frustrating as hell. When a new chapter is introduced to the game there is always shortages in at least one of the goods. This slows down progress, but we get through it. I know this doesn't help you and that the Moonstone Set caused problems that are still reverberating through the worlds. I've learned to build two of the manus for the new good that is coming in the next chapter. Sometimes the 2nd one isn't needed much, but it's better to be ready if it is. This isn't an immediate solution for you, but it would take Inno a long time to implement any solution, unless they have it in the works. Maybe that's why they aren't doing other things we want done, but I hope not.