DeletedUser2870
Guest
Let's look a the TOTAL cost of a building.
To maintain the current pricing balance, the equation would have to beCode:Total = Initial Cost - Rebates
The current pricing approach keeps the INITIAL cost of premium objects as low as possible and it used to be quite clear that premium object were disposable.Code:Total = Initial Cost including Rebates - Rebates
If you get a rebate on the BACK END, you have to raise the price on the FRONT END, or else you're just begging for cheaper premium objects.
You keep bringing up non-arguments.
The price for premiumbuildings is exclusively in diamonds. There is NO in-game way of earning those, they can only be bought for real money.
That same real money is where Innogames makes its profit and what pays their bills.
The 'rebate' I'm asking for is in no way related to real money, but only an in-game article, namely supplies. This is in no way relevant to the diamonds paid for the building. Meaning it is no real rebate at all.
The amount I'm suggesting to be returned is so low that it is in no way unbalancing.
If you cannot understand the difference between real value and an in-game, non-negotionable, non-returnable, one-time-only-useable resource like the supplies in this game there is no use in arguing, since you insist on comparing two things that are so far removed from each other that they cannot be compared.
You keep handling it as if this rebate would actually cost Innogames anything. IT DOES NOT.
Your argument only would be valid if the rebate on premium-buildings were to be expressed in real money, or diamonds expressing them, returned to the player. This is not the case I make.
If you buy a car (lets assume not using financing, just paying for it) then return it 2-3 years later (like the building 2-3 chapters later) you get part of the value of the car back. That can be in cash, or in a rebate on a new one, or offers for free upgrades on the new car or whatever.
But that is real value for value.
If that carsdealer would offer you free air for your tires and a gallon of free oil and no handling fee for the next time you fill her up, you'd probably not consider that a rebate either, nor a serious selling price.
If you want to raise the prices in diamonds for premiumbuildings by 10% but then also say that players will get back 10% when the building is sold, fine. Value for value.
Here however I'm talking about something that does not cost Inno anything, so it is not a rebate. It is treating the premiumbuildings the same way as regular buildings by giving something in return when SELLING them. Mind, it says SELL on the button....not scrap.
If it is to be sold, there has to be return value, even if it's only something as small as supplies.
Also, it is a courtesy towards their (or is it perhaps also your?) paying customers, who already have been treated pretty badly by the company.
Besides, it is not exactly an exceptional strategy. Actually, I've played games for a long time now. I played PBM games, later PBeM games, then online games. In EVERY other game I ever played, it was normal to get at least some token back for investing real money. Elvenar is the only game I ever played that does not.
The only other serious way I see of handling this is one that I personally would dislike, but that is creating a kind of storage, where premiumbuildings will be moved to when you take them out so that they are not lost, but re-usable since they have been paid for. But that creates a problem because owners of premiumbuildings would get an opportunity to much easier reconstruct their city. So, a building put there should not be allowed to be put back for a week or so.
However, I am strongly opposed to creating a kind of storage for buildings exactly because of that reorganising effect.
Again, non-comparable.The Magic Residence and the Magic Workshop can now be purchased and upgraded with Diamonds, which muddies the water a bit, but there's still no rebate.
These buildings are supposed to be upgradable. And were sold as such, then weren't...which is fraud. (I guess they will finally become so after the next update if I read correctly on the beta-forum, let's hope so).
But these buildings are waaaaaaaaaaaay less likely to be sold because they have the in-built capacity of growing along with the progress a player makes. So, they can be upgraded, in which case it doesn't really make sense to sell them anyway, even more so because one is supposed to be able to upgrade them after the advanced scouts, meaning before even unlocking the tech to upgrade the regular buildings. So these buildings will then give a player a very nice advantage, which btw was exactly why I bought several.
But even in that case my argument would be that since someone paid a pretty steep price in real money for them, it would definitely make sense to return at least an amount of supplies if anyone planned on selling them.
If your argument would be that premium-cultural buildings need to get that ability too I'm all ears and all in favor. If one can upgrade them the whole point of selling them will become almost moot anyway.