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Fellowship manager: See all possible guild stats. Guild boosts and actual production. Take city snaps to share with guild and track visual progression.
World manager: A full zoom-able hexagonal map, color coded by average city level/market activity. Save players in a list, that should appear as dots on map. Distance tools. selecting guilds.
Economy manager: Track and chart all development (Coins-supplies-goods/per day also structure upgrades and population). Provide ideal stats and building recommendations.
Military manager: Simulate battles for practice. Provide provence related stats, such as available relics that are scouted or are available to be.. The costs of negotiation and number battle units. A Unit dictionary should be included.
Creature manager: Similar in concept to others. (Manager for new concept presented below)
Creature battle PvP: Optional random assigned creatures such as (phoenix, Minotaur, Sasquatch etc.) which diamonds would allow selection. A kennel to raise them in the city. Arena style for prestige points.
Creature breeding PvP: Similar in concept to any animal breeding show. Reward prestige points.
Trading cards: Creature PvP usable action boosts. Examples: +5% def per opponent level difference, extra chance for first attack, etc.. It should be possible to trade cards.
Creature spell: Craftable spell for one action non pvp, regular battlefield assist.
Fellowship co-op PvP: FS vs FS. Each player gets two avatars to control (their pet and a warrior representing themselves) fellowship activity sets of 3x3 5x5 8x8. Earn fellowship prestige points.
Fellowship post board: Message board regarding fellowship requests, in which the request could be marked completed.
Fellowship co-op missions: Any fellow could use at least one squad. Battle would be much like existing battlefield mechanics buts squads controlled by multiple players. Reward should be fellowship hall growth.
City help toggle: On/off three button toggle, representing main hall, builders hut and culture. This way we can suggest help and keep our cities name.
Easter egg concept: Clickable, random spawning, wandering deer and eagles activated around city border. Deer should reward +50 supplies while eagles +500 coin. A rare creature should pay +1 diamond.
Daily games: A small reward daily activated game. Roulette wheel, card game, etc.
Economy manager: Track and chart all development (Coins-supplies-goods/per day also structure upgrades and population). Provide ideal stats and building recommendations.
Military manager: Simulate battles for practice. Provide provence related stats, such as available relics that are scouted or are available to be.. The costs of negotiation and number battle units. A Unit dictionary should be included.
Creature manager: Similar in concept to others. (Manager for new concept presented below)
Creature battle PvP: Optional random assigned creatures such as (phoenix, Minotaur, Sasquatch etc.) which diamonds would allow selection. A kennel to raise them in the city. Arena style for prestige points.
Creature breeding PvP: Similar in concept to any animal breeding show. Reward prestige points.
Trading cards: Creature PvP usable action boosts. Examples: +5% def per opponent level difference, extra chance for first attack, etc.. It should be possible to trade cards.
Creature spell: Craftable spell for one action non pvp, regular battlefield assist.
Fellowship co-op PvP: FS vs FS. Each player gets two avatars to control (their pet and a warrior representing themselves) fellowship activity sets of 3x3 5x5 8x8. Earn fellowship prestige points.
Fellowship post board: Message board regarding fellowship requests, in which the request could be marked completed.
Fellowship co-op missions: Any fellow could use at least one squad. Battle would be much like existing battlefield mechanics buts squads controlled by multiple players. Reward should be fellowship hall growth.
City help toggle: On/off three button toggle, representing main hall, builders hut and culture. This way we can suggest help and keep our cities name.
Easter egg concept: Clickable, random spawning, wandering deer and eagles activated around city border. Deer should reward +50 supplies while eagles +500 coin. A rare creature should pay +1 diamond.
Daily games: A small reward daily activated game. Roulette wheel, card game, etc.
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