Did that change or did I just misunderstand something I read somewhere (?beta forum maybe? can't remember)? I saw something that indicated the formula for difficulty had your number of AW levels as a multiplier. Of course I can't find it now...The spire uses your chapter for difficulty, not your squad size.
You are right, they did change it from just being straight chapter. As per Marindor:Did that change or did I just misunderstand something I read somewhere (?beta forum maybe? can't remember)? I saw something that indicated the formula for difficulty had your number of AW levels as a multiplier. Of course I can't find it now...
The Spire difficulty is based on a lot of factors, Ancient Wonder levels being by far the smallest of them. Their influence is very little, but yes, as you progress in the game, the Spire difficulty increases with that and AW levels are just one of the many parameters (as said: the smallest in fact) by which account progression is measured
its based on my gathered data but i only have 1 try per week, if community wants to help with data i can make a new thread. SS also increases difficulty but that was to be expected
I feel like you must have played the Spire when it first got released to Beta and not tried recently.Just stay the hell away from this flaming turd...
the main issues right from about 5min of playing on beta:
a) The squad sizes are insane!! Like, up to 3x your normal squad size levels of insane... oh, and it's ALL 3* enemies, so yet again, INNO screws over everyone under Ch.10 or so.
b) The prizes SUCK.
You will spend most/all of your troops & resources in a futile attempt to clear Lv3, and you'll be extremely lucky to win much of anything beyond coin/supply instants + spell fragments and a few CC's with the odd handful of diamonds. (WW's are still a *MUCH* better source of 'free' dias)
c) The Negotiation feature is broken as feth...
You see, in FoE, which is where this feature comes from, it is possible to gain a 4th turn for negotiating in the weekly guild expiditions. (which the spire is the world's crappiest copy of btw!)
Here though, there is NO way to gain a 4th turn, meaning any negotiation with 6+ options is basically down to just sheer dumb RNG luck if you can pass it... even after say, 4 or 5 attempts at the same encounter!lol.
Likewise, when FoE expanded this negotiation game to events, negotiations that required 6+ options simply gave a 4th turn to help balance out the expanded choices.
Oh, and again, the costs for each attempt are stupidly high, because INNO are clueless about how to even play their own game.
So yeah, just ignore this pile of crap...
It's barely playable, costs so many resources your entire city will grind to halt, (unless you're 100% finished the tech tree of course!), and rewards 95% useless garbage.
If none of us play it, then Inno will be forced to pull their collective heads out of the underside and properly balance this thing...
Yes I'm being harsh, but honestly, they had a near-perfect template to copy from with FoE's guild expedition, except they managed to take everything great about that feature, and make it a near-unplayable disaster here! >.<
Um...actually, it's exactly the same as it is in the Guild Expedition. You get your three allotted tries, then after that you pay with diamonds if you want to proceed. I had no problem getting through my run last night.Here though, there is NO way to gain a 4th turn
My city is post-Chapter 14. After finishing the guest race, I filled up the extra space with T1 and T2 manus, so 5 T1, 3 T2, 2 T3, plus 1 each of the sentient. My goods levels have been completely fine playing the Spire. (Details: ~2mil of each T1, ~3mil of each T2, ~3.5mil of each T3, ~50k of each sentient, 800k orcs, 3mil mana, 350k seeds.) I do trade a bit more to stay balanced now. My supplies are running low all the time, but I have 800 PoP spells to use so I'm not worried there. I estimate that I negotiate about 90% of the Spire. I am successful within the 3 guesses 75% of the time. I don't spend the 25 diamonds to get the extra guess, even though every single time I only need to correct one guess and I know what is needed. I'm stubborn like that when diamonds are concerned.@arayla Is that so? I'm very curious to hear more. How far advanced is your city? How much is 'playing hard' in the tournaments? I typically play at least 30 provinces out to the full 6 rounds and I'm at the end of the research tree, and while I'm on average gaining goods over time, my troops generally stay at about the same level week to week so it feels like I wouldn't be able to squeeze in much Spire participation without the use of boosters or diamonds, or lowering my tournament play which is out of the question for me.
You've made your point. I don't use the Friends Tavern for this. Let's leave it at that.
@qaccy I would keep only a million goods in inventory, but I make more to support my FS for those who cater. Thinking back, in the earlier chapters before Woodelves, I would have been unable to cater the Spire plus do the tourney plus grow my city. I would have been able to manual fight thru the Spire though.You've got a lot more than I do in the way of goods, but that sounds like it could be due to my own performance in tournaments. <snip> I'm wondering if I'll be able to field the additional goods cost to play through the Spire even a little bit since it sounds like fighting is still out of the question. Do you negotiate simply because you have the resources to do so or is it because fighting is too difficult?