This is unlikely to have any impact. While I didn't run a clean experiment on this, I've added 2 fully leveled extra armories over last little while (from existing 3), and didn't see any noticeable impact on Spire SS.Another possibility is it could look at armory levels (used in Shrooms wonder boost). It might be easy to add something they already use/calculate into their formula.
That's right on the money. 1st and 5th fights on the 2nd floor have the same SS multiplier, and the difference of 40 at this stage translates to about 13.3 for the base SS. With just 2 extra AW levels this makes each level cost at 6.7, which is right where the current expectation is.@MinMax Gamer , are these numbers right? Something seems odd about them. Several more fights plus 2 AW levels and only a 40 increase in SS from last week?
Here are my numbers from last week so you don’t have to look for them:
Seventeenth fight - First fight on second level
15 / 35 / 478 / 167 / 3186 = 10051 / 10109 [2020-04-12]
12 / 27 / 356 / 95 / 1665 / 105 => 1437 / 639 (4/19/2020)12 / 27 / 334 / 86 / 1545 / 101 => 1298 / 577 (3/22/2020)
12 / 27 / 347 / 91 / 1665 / 103 => 1401 / 623 (4/ 5/2020)
12 / 27 / 353 / 92 / 1665 / 105 => 1427 / 634 (4/12/2020) (1 extra expansion was premium)
Thank you @MinMax Gamer for the clarification. Not being as familiar with the numbers as you are I could not be sure if I had somehow given incorrect info.That's right on the money. 1st and 5th fights on the 2nd floor have the same SS multiplier, and the difference of 40 at this stage translates to about 13.3 for the base SS. With just 2 extra AW levels this makes each level cost at 6.7, which is right where the current expectation is.
Further investigation shows that the culprit is a disconnected L2 AW. Disconnected AWs don't count for Trader's seed production (where I check AW levels) and for other places where total AW levels are used (Thrones of the High Men ranking and culture bonus and Thermal Springs of Youth culture boost).12/26/295/52/2349/100 ==> 1202/534 (to be confirmed - no wonder had been sold so AW levels shouldn't decrease).
Wouldn't that be hilarious if it would actually work like that? I won't be surprisedHowever, if disconnected AW levels don't count for Spire squad size, one can exploit it by disconnecting their AWs before Spire starts and reconnecting them after to have low Spire costs. So disconnected AWs should count.
OK, and if number of expansions is indeed 98 and not 99 for the second (as you mentioned is a possibility), then both cities are consistent.So disconnected AWs should count. In this case, the actual underlined value is 54 instead of 52.
AW size being a factor is certainly a possibility and we're starting to look into this.Just a couple thoughts as I read through the thread: would make a lot of sense for AW size to impact in addition to AW level, which you've mentioned.
Doubt that. Would take the underRealistically, you got 90% of the formula, seems to me.
The city we've messaged about previously has an evolving building with 6 artifacts available, if you ever do want to test this.We can run some dedicated experiments on that, but so far nothing that I know in the game is tied to evolution levels.
There is some kind of dependency on chapter and/or research done. I am not sure it is done specifically with end-gamers in mind, just to adjust difficulty according to potential abilities of a city. If anything, Spire was brought up to cater to people in the end-game, as they don't have chapters to play, and are in the best position to play Spire fully (hard to do while doing chapters and tournaments).Another idea: is it possible that they change some constant coefficient as they add chapters? Seems like they wouldn't want endgamers blowing up spire waiting for a new chapter to come out, so that's what the PURPOSE of the exponential curve is towards the end of city expansions. Maybe, as they add chapters, some coefficient is changed to make spire more palatable until endgame again? Just words, I don't know, you're the wizard.
16/35/444/178/3699/113 --> 2979/1323 (The 4 expansions are 1 research one (that I have had in inventory since I ended chapter 15) and 3 scouting ones. The AW upgrade is Simia to level 11. I also researched Senate and both Embassies.)This week's data :
15/35/427/177/3699/109 --> 2816/1251
8/19/167/31/570/65 --> 462/206
beginning of Chp 16 / MH L35 / Compl Prov 500 / AW Levels 163 / SS 3108 =>Spire SS 3140 / 1395 [2020-04-26] 125 expansions (+1 from scouting)
So this week I tried to disconnect everything (removing roads next to Main Hall) 2 minutes before Spire started, then waited until beginning of Spire to look at squad size before reconnecting everything. This didn't decrease Spire squad size. So either disconnected AWs count for Spire SS, or the number of AW levels needed for Spire SS calculation is taken before Spire starts.However, if disconnected AW levels don't count for Spire squad size, one can exploit it by disconnecting their AWs before Spire starts and reconnecting them after to have low Spire costs. So disconnected AWs should count.