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EDIT @ 2020-06-08: The project is officially closed as we have achieved success (for now ).
See https://us.forum.elvenar.com/index....size-calc-we-need-your-data.22265/post-180993 for conclusion.
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Alright, so there were many questions and speculations about how Spire squad sizes are calculated. As far as I can tell, the calculation was never disclosed, except for statements that many different things have an impact on that - including total AW levels. Over the last few months we've been collecting some data on the Spire, trying to figure out what the dependencies are. And we always can use more data!
Model v5.0: https://minmaxgame.com/spire-squad-size-model-v5-0/
Google Sheets calculator for the Model v5.0
I am looking for volunteers who can collect some data on the Spire over a period of time, and either post it here or send it to me via a PM. It's not a lot of work - you just need to record a few numbers once a week, when Spire appears on Sunday (as all Spire numbers are fixed when it spawns). But the real value is in consistent observations over a few weeks in the same city.
So here are the things that I am looking for (so far):
So one weekly observation may look like this:
If you can, report from the higher levels encounters - the higher the numbers, the better. Just make a note of which encounter you're reporting from. But this is not super important (more important for lower level cities), you can report from just the first encounter. This means you don't even have to play the Spire at all in order to contribute. Number of provinces is likely not important, but I keep it there in case we'll need it (and to do some error checking on number of provinces). Timing, on the other hand, is important - take a weekly snapshot as close to the Spire spawning (Sunday 10am Eastern) as possible.
Now, to make things much more helpful, you can try to keep as many variables on the left as possible constant week over week - at least over 2 weeks. That's probably only realistic for end-game players; those in this position can keep chapter / MH level and SS size constant easily (maxed out), and if you can postpone opening new provinces for some time (scouting is still fine), that would leave only AW levels as a variable (that's what I've been doing for a while). That would be super helpful. But all results would help, even though with multiple variable changing it may take much longer to figure out the dependencies.
We're also expanding our dataset with more targeted experiments. Our weekly data samples of the real cities are great for control purposes, but it will be hard to get more insights without ability to nudge only specific parameters - which is hard in live cities. So what I am looking for are some dormant / inactive / frozen cities that you have access to. It's for science! So here are the requirements:
- Access to Spire, so chapter 3+
- Ability to make no changes to the city except for the ones that are part of the experiment - for a few weeks
- No changes means no research, no new expansions, no construction / upgrades
- Production / collection, scouting, map negotiation, tournament playing, KP donations are all fine! (but the less activity there is, the better)
- You do NOT need to actually play the Spire (but you can if you want to, it doesn't seem to have any impact)
- Ability to do some research/place some AWs and/or expansions (but there are some experiments that don't require that)
Abandoned cities would work great for that; so would diamond farms.
So if you have access to such city(-ies), message me and we can figure out what's the best experiment for what you have (and what's needed). And remember - it is all for science!
Also, looking for a few more people with 300+ total AW levels in the end game for a few more usual datapoints. This, as usual, can be private.
Thanks for your help!
See https://us.forum.elvenar.com/index....size-calc-we-need-your-data.22265/post-180993 for conclusion.
-------------------------------------------------------------------------------------
Alright, so there were many questions and speculations about how Spire squad sizes are calculated. As far as I can tell, the calculation was never disclosed, except for statements that many different things have an impact on that - including total AW levels. Over the last few months we've been collecting some data on the Spire, trying to figure out what the dependencies are. And we always can use more data!
Model v5.0: https://minmaxgame.com/spire-squad-size-model-v5-0/
Google Sheets calculator for the Model v5.0
Model Iteration 1: https://minmaxgame.com/spire-squad-size-iteration-1/
Model Iteration 2: https://minmaxgame.com/spire-squad-size-iteration-2/
Model v2.1: https://minmaxgame.com/spire-squad-size-model-v2-1/
Model v2.1 - Expansions: https://minmaxgame.com/spire-squad-size-expansions-model-v2-1/
Model v2.1 - Ancient Wonders: https://minmaxgame.com/spire-squad-size-ancient-wonders-model-v2-1/
Model v2.1 - Research: https://minmaxgame.com/spire-squad-size-research-model-v2-1/
Model v2.1 - Misc: https://minmaxgame.com/spire-squad-size-misc-model-v2-1/
Model v3.0: https://minmaxgame.com/spire-squad-size-model-v3-0/
Model v4.0: https://minmaxgame.com/spire-squad-size-model-v4-0/
Model v4.1: https://minmaxgame.com/spire-squad-size-model-v4-1/
Model Iteration 2: https://minmaxgame.com/spire-squad-size-iteration-2/
Model v2.1: https://minmaxgame.com/spire-squad-size-model-v2-1/
Model v2.1 - Expansions: https://minmaxgame.com/spire-squad-size-expansions-model-v2-1/
Model v2.1 - Ancient Wonders: https://minmaxgame.com/spire-squad-size-ancient-wonders-model-v2-1/
Model v2.1 - Research: https://minmaxgame.com/spire-squad-size-research-model-v2-1/
Model v2.1 - Misc: https://minmaxgame.com/spire-squad-size-misc-model-v2-1/
Model v3.0: https://minmaxgame.com/spire-squad-size-model-v3-0/
Model v4.0: https://minmaxgame.com/spire-squad-size-model-v4-0/
Model v4.1: https://minmaxgame.com/spire-squad-size-model-v4-1/
I am looking for volunteers who can collect some data on the Spire over a period of time, and either post it here or send it to me via a PM. It's not a lot of work - you just need to record a few numbers once a week, when Spire appears on Sunday (as all Spire numbers are fixed when it spawns). But the real value is in consistent observations over a few weeks in the same city.
So here are the things that I am looking for (so far):
Code:
chapter/ MH level / Open provinces / AW levels / SS size / Total placed expansions [ResearchExp : Premium Exp] / Total unlocked mandatory research => own Spire squad size / enemy Spire squad size [date]
So one weekly observation may look like this:
Code:
16 / 35 / 440 / 197 / 2730 / 120 [47:9] / 390 => 3316 / 1473 [2020-05-10]
If you can, report from the higher levels encounters - the higher the numbers, the better. Just make a note of which encounter you're reporting from. But this is not super important (more important for lower level cities), you can report from just the first encounter. This means you don't even have to play the Spire at all in order to contribute. Number of provinces is likely not important, but I keep it there in case we'll need it (and to do some error checking on number of provinces). Timing, on the other hand, is important - take a weekly snapshot as close to the Spire spawning (Sunday 10am Eastern) as possible.
Many of the numbers on the left side can be seen in tooltips in the trader seeds calculation (if you have Advanced Trader), as well as in updated Elvenstats data (make sure it is updated!)
- Total number of unlocked mandatory tech items
- A tricky one, but details on how to calculate it are here
- Bonus points for identifying current state of the research with a screenshot, and list all the skipped research items in previous chapters)
- Split of placed expansions between map/research/premium
- # of research expansions can be determined by the last completed city expansion tech, and adjusted for skipped optional city expansions and the ones that are not placed
- # of premium expansions can be determined using this table: https://en.wiki.elvenar.com/index.php?title=Expansions#Premium_Expansions_Overview
Now, to make things much more helpful, you can try to keep as many variables on the left as possible constant week over week - at least over 2 weeks. That's probably only realistic for end-game players; those in this position can keep chapter / MH level and SS size constant easily (maxed out), and if you can postpone opening new provinces for some time (scouting is still fine), that would leave only AW levels as a variable (that's what I've been doing for a while). That would be super helpful. But all results would help, even though with multiple variable changing it may take much longer to figure out the dependencies.
We're also expanding our dataset with more targeted experiments. Our weekly data samples of the real cities are great for control purposes, but it will be hard to get more insights without ability to nudge only specific parameters - which is hard in live cities. So what I am looking for are some dormant / inactive / frozen cities that you have access to. It's for science! So here are the requirements:
- Access to Spire, so chapter 3+
- Ability to make no changes to the city except for the ones that are part of the experiment - for a few weeks
- No changes means no research, no new expansions, no construction / upgrades
- Production / collection, scouting, map negotiation, tournament playing, KP donations are all fine! (but the less activity there is, the better)
- You do NOT need to actually play the Spire (but you can if you want to, it doesn't seem to have any impact)
- Ability to do some research/place some AWs and/or expansions (but there are some experiments that don't require that)
Abandoned cities would work great for that; so would diamond farms.
- Place some KPs into research, but don't unlock it
- Unlock some research without donating any KPs
- Build 1x L1 AW (different ones)
- Upgrade 1x AW (different ones)
- Place 1x (or more) expansions
- Upgrade Main Hall
- There could be more, depending on results
- Unlock some research without donating any KPs
- Build 1x L1 AW (different ones)
- Upgrade 1x AW (different ones)
- Place 1x (or more) expansions
- Upgrade Main Hall
- There could be more, depending on results
So if you have access to such city(-ies), message me and we can figure out what's the best experiment for what you have (and what's needed). And remember - it is all for science!
Also, looking for a few more people with 300+ total AW levels in the end game for a few more usual datapoints. This, as usual, can be private.
Thanks for your help!
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