SoggyShorts
Mathematician par Excellence
Why would you save blossoms for higher provinces?I saved my B;ossoms for higher provinces.
What not save your buds instead?
Is it because blossoms>buds
Why would you save blossoms for higher provinces?I saved my B;ossoms for higher provinces.
. I am nearing 200 stacks of a lot of troops and over 200 stacks of a few,
I am one of the few defenders of the Bud Sorceress around here, but even I wouldn't send 5 Buds to a fight. They are defense oriented units. She's kinda like the enemy Abbot, but with shorter range, which makes her somewhat less effective bc she can't hang out in the back line. For her troubles, they did give her more health to start with though. You would not encounter a province with 5 Abbots (at least I've never) because he's usually paired up with other offensive oriented units. If you did encounter 5 Abbots, it'd be such an easy fight for the player to win too!All I will say is that in the exact same fight, I have sent in 5 squads of 3-star sorceresses that get wiped out, and then send in 5 squads of 2-star banshees or 1-star blossoms and they win the fight. And now that my chapter 13 city has 3-star banshees and 2-star blossoms, the sorceresses get even less use for anything other than fights where my squad size is much higher than the enemy's.
Very Insightful advice!I am one of the few defenders of the Bud Sorceress around here, but even I wouldn't send 5 Buds to a fight. They are defense oriented units. She's kinda like the enemy Abbot, but with shorter range, which makes her somewhat less effective bc she can't hang out in the back line. For her troubles, they did give her more health to start with though. You would not encounter a province with 5 Abbots (at least I've never) because he's usually paired up with other offensive oriented units. If you did encounter 5 Abbots, it'd be such an easy fight for the player to win too!
The Abbot, like the Bud Sorceress, isn't there to kill your units. They're there to make a mess of things by turning everyone's weapons into Styrofoam pellets resembling a certain well-known proprietary company's toy (how's that @SoggyShorts ). Their effectiveness is in tying your units up trying to figure out how to injure someone with soft foam while the other guys on his team surround you and pummel you. If you save the Abbot to be killed last instead of first, it's not going to be a fun encounter to fight. Likewise, Bud Sorceress is there to buy you time to live long enough for your other guys to surround the bad guys and pummel them. Her role is like the (pre?)medic, like an in-battle UUU unit that costs you a turn to use. You wouldn't send a battalion of only medics to fight a battle alone and then be surprised why the battle was lost.
I think she has a role to play for both beginners and advanced players, but it's definitely situational. I would reference what @Gath Of Baal said in the other thread about how many DA or UUUs are used. The tourney progression is stepped and not linear. Regardless of what chapter you're in or what units you have to play with, the battle dynamics boils down to how many hits to kill an enemy vs how many hits it takes to kill you. In the same tourney run, you will experience a wide gamut and fluctuation of this depending on how deep you go in the provinces. The number of buffs you use will change this number, but also where you are in the tourney province will change this number. In the higher provinces, it becomes a matter of survivability bc enemy stacks will greatly outnumber yours so it could only take one hit to kill your whole stack. You can extend this with DA/UUUs or you might get away with adding a Bud Sorceress to battle instead of dropping another DA/UUU for the week. For beginners, maybe they don't have a cache of DA/UUUs to use due to limited access to Spire/MA resources. Buds will buy you time to be able to win the battle if you're trying to bare knuckle fight it (no buffs, no Fire).
With all due respect - and I have a lot of respect for your experience and your many useful contributions - but this is not one of them.All I will say is that in the exact same fight, I have sent in 5 squads of 3-star sorceresses that get wiped out, and then send in 5 squads of 2-star banshees or 1-star blossoms and they win the fight.
I agree. You have progressed beyond the 'middle game' and, as I mentioned above, the Bud's usefulness is limited to the middle game.And now that my chapter 13 city has 3-star banshees and 2-star blossoms, the sorceresses get even less use for anything other than fights where my squad size is much higher than the enemy's.
If you do the fights on province 1 to 7 or so, it makes no difference which of the units you take, you overpower the enemy in 1 way or the other,Did you try the exact same fight using Blossom mages? If not, then it's irrelevant.
Because the main point almost everyone else seems to be making is that in most scenarios (not all) Blossoms are better.
You can run a real test yourself by taking a fight right to the end and retreating just before you get the final kill shot.
Check your losses then try again with a different unit.