edeba
Well-Known Member
I have to question your reasoning on your 3 points.
1. Are you saying that the extra space provided by an expansion is not worth a cost increase in tournaments?
2. Isn't that what you're supposed to do anyway? Why would you place anything in your city that doesn't help you?
3. Related to #1. Advancing in research and the benefits granted by such is somehow worse than having a slight cost increase for tournament encounters?
You have to consider the benefits of what you're claiming that you're going to give up, rather than just the 'negative' of having a cost increase in Tournaments. Or are you honestly suggesting that never placing an expansion, building no AWs, and stopping all research once Tournaments are unlocked is somehow superior to continuing to expand and develop your city?
The formula for increasing squad size based on adding tech, expansions and AW levels is too punitive and they are unreasonably hitting the highest investors into the game. I think the break even is around 2500 points based on doing all 6 levels and if you typically score higher than that, the tournament will be more difficult.
The old tournament had level 1 with difficulty where the enemy squad size was 85% the size of yours for all provinces. Level 2 the enemy squad size was the same, level 3 - 115%, level 4 - 130%, level 5- 145%, and level 6 - 160%. A lot of player did not play level 6 or as much of level 6 because of difficulty, and the big rewards from the old tournament were from 100% and 145% difficulty levels.
With the new tournament anything you do on level 5 past province 14 is more difficult for the same rewards as what you had in the old tournament, and on level 2, by province 8 it is more difficult than what level 2 used to be.
Every single encounter past the following provinces and levels is more difficult than level 6 of the old tournament:
Level 1 province 22
Level 2 province 21
Level 3 province 20
Level 4 province 19
Level 5 province 18
Level 6 province 17
The increase in difficulty is 3.6% per province. By province 33 only level 1 is under 200% difficulty. Many players only play to level 5, 145% difficulty, so 200/145-1 is 38% more difficult by province 33, and no easy levels.
So, the squad size used to be based on the squad size techs, now, every time you do a tech, your squad size increases, and that probably isn't a problem, but it is compounded by every time you place an expansion or level an AW. The feedback on beta has overwhelmingly been that the penalty for advancing your game is too high and you can have over 400% difference in squad size for players at the same place in the tech tree.
On beta one of my teammates went from being able to play all open provinces to getting about 40 provinces, but he spends twice as much time on the tournament now because it is all manual battle and at least 6 military boosts. I suspect it is almost impossible to get past around province 30 without manual battle.
Before the new tournament on beta, I would play level 1 and 2 to 40-45 provinces, all that I had open, and then maybe 10-15 provinces for the other levels, but only played the level 6 to province 9. I was building resources. I tried that with the new tournament and I wiped out about half of my surplus resources that I spent months building up in a single tournament. And this is an improvement?
One of my strong teammates on beta decided he would give Inno 3 weeks to fix this monstrosity that they have raped the power of our cities and he was so mad he deleted everything and quit over this.
I will not be spending any more money on this game because of this change. This is a massive take from probably the top 100 players of the tournament on every server.