Gkyr
Chef
For the benefit of middle and especially advanced gamers.
When all 6 rounds of the Tourney have been completed for the first eight provinces, that window becomes inert, that is, it has no function and conveys no new information.
Similarly, for the next eight provinces (9-16) and each window of eight after that, upon the completion of the provinces through 6 rounds.
But from the World screen when the Tourney tent pavilion icon is selected, the Tourney always opens to default window 1.
Players who have advanced in the Tourney have to click 2, 3, or 4 more times, or end-click and backtrack in order to find the next easiest encounter.
Proposal: Tourney tent icon function always defaults to the lowest window with an active green button (displaying 'open' or timer) and skips lower windows with all eight greyed-out buttons.
Pros:
This allows faster engagement during later Tournies for advanced players.
The characteristic discriminating active versus exhausted Tourney windows has already been coded for (green versus gray buttons).
It is similar in existing user-friendly intent to having successful Auto. Fight encounters default back to the opened Tourney window.
Gamers who really want to see earlier windows can use the back button (but why would they want to?).
Cons:
Cannot think of any.
Moderators, I earnestly hope this will be put up for polling.
When all 6 rounds of the Tourney have been completed for the first eight provinces, that window becomes inert, that is, it has no function and conveys no new information.
Similarly, for the next eight provinces (9-16) and each window of eight after that, upon the completion of the provinces through 6 rounds.
But from the World screen when the Tourney tent pavilion icon is selected, the Tourney always opens to default window 1.
Players who have advanced in the Tourney have to click 2, 3, or 4 more times, or end-click and backtrack in order to find the next easiest encounter.
Proposal: Tourney tent icon function always defaults to the lowest window with an active green button (displaying 'open' or timer) and skips lower windows with all eight greyed-out buttons.
Pros:
This allows faster engagement during later Tournies for advanced players.
The characteristic discriminating active versus exhausted Tourney windows has already been coded for (green versus gray buttons).
It is similar in existing user-friendly intent to having successful Auto. Fight encounters default back to the opened Tourney window.
Gamers who really want to see earlier windows can use the back button (but why would they want to?).
Cons:
Cannot think of any.
Moderators, I earnestly hope this will be put up for polling.
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