DeletedUser61
Guest
I know of several FoE accounts that were banned for pushing. The most obvious (foolish) indicator is when a low level player suddenly has a Alcatraz.Forge of Empires and The West, both of which I currently play. I have seen no abuses or so called pushing as some would claim.
At the moment Elvenar itself provides few opportunities and negligible advantage for pushing, and I'd very much prefer to keep it that way.
Besides which, I have some serious theoretical concerns as well
- A gift economy tends to become intrusive. While the person doing the giving feels good about it, and the person who is assisted is happy for the moment, it can degenerate something that's pretty obnoxious.
- Player A designs a city that produces way too many goods
- In large part the fault lies with InnoGames on this one, because of the way they implemented declinable quests. Happily, they're gimping declinable quests
- Player A uses negotiation to acquire additional sectors for more expansions for more manufacturing, in a vicious circle
- Eventually the cost of scouting literally exceeds the number of coins that can be accumulated in the Main Hall
- Now the player has NOTHING USEFUL to do with thousands of excess goods
- So they try to "give them away" to new players, who are themselves over building manufacturing capacity based on the "good" advice from Player A
- So Player B is now playing a game that's been trivialized, and while they'll advance rapidly, they won't be playing a City Builder game, nor will they be experiencing the balancing act that's the most interesting part of the game.
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