Oh bah, I'm special and put in the wrong date, nice going brain.
Sorry to you lot for that btw.
I've got some feedback/comments/clarification that I'd like to make.
Firstly - it was mentioned that you'd like to have this news in-game as well. That's a fair point so I'll see what I can do to get something out once I'm done writing this. I've made a note for the future to make one/verify that one is in (I'm not always the person that does that!)
Second point - a clarification. By the state of the tickets that we've been receiving, I've noticed that the messaging may not have been clear so here it is. Decoupling the training queues across the buildings split everything - they now have entirely different buildings/queues/slot unlocks. I did edit the announcement to make this part clear.
Third point
@Whiteflame710
Don't hold your breath for now. The EN servers are used as a 'larger' guine pig, but even that version is being tweaked and changed. We don't have any ETA on when it will come to any of the other servers (US included). I do know of the importance of getting 'that' change announced properly, so the moment I have any info I shall post it everywhere.
Fourth point for
@kctanzen
The tooltip/hover over idea for slots is actually rather a common sense one. Would you mind making a post in the suggestion section? Contrary to popular belief I do stalk those places and forward the ideas on...something like this could fit in the "small change easy win" category.
Final point from me is about a potential bug. After the update, people that had units in their training grounds (or other training places) may have their queues stuck. The quick fix for this is to simply remove your training queue and add something back in. (I know that that may be annoying but unfortunately that's the only fix that we have right now).