DeletedUser627
Guest
By basing the Chest rewards on Luck, Inno is virtually guaranteeing that many of us will be unhappy. Why would they do this?
If I work to be able to open a Gold Chest, and then end up with some retarded Spells I can't even use...how is that fun?
We've all seen that Inno's version of probabilities is highly suspect - we know this from the number of Rune Shards it typically takes to win an Ancient Wonder. How many of us are likely to believe the award percentages they're posting for Chests? I know I'm not: Inno makes its living from frustrating players - not from rewards nor encouragement.
Why for flipping once can't they just be straight up?
If I work to be able to open a Gold Chest, and then end up with some retarded Spells I can't even use...how is that fun?
We've all seen that Inno's version of probabilities is highly suspect - we know this from the number of Rune Shards it typically takes to win an Ancient Wonder. How many of us are likely to believe the award percentages they're posting for Chests? I know I'm not: Inno makes its living from frustrating players - not from rewards nor encouragement.
Why for flipping once can't they just be straight up?