Deleted User - 4404748
Guest
Hi there!
I'm in Chapter 7 (fairies) on mobile in US, and had a question about the efficiency of upgrading my manufactories (+ workshops) beyond a certain point, as measured by effective # of squares used (actual building + road + supporting buildings for culture and pop + roads for supporting buildings). I believe that all costs can be boiled down to "culture per tile" aka CULTURE TILE, as even population buildings need culture. Also, I assume space is the most valuable asset, followed by time. Remaining materials (coins/supplies/goods) are not important in the long-run (say, looking out a year).
I tried this (old?) efficiency calculator by @Serrif (now no longer on the forum) and commented on by @SoggyShorts: https/us.forum.elvenar.com/index.php?threads/elvenar-efficiency-calculator.17073/
According to this, ALL goods producing buildings and workshops get LESS efficient after Chapter 5 (Dwarves), by production per culture tile. Does this mean that it's better to build new factories and get them to chapter 5 levels than to upgrade existing ones beyond that? I'd love to get another pair of eyes on the math and logic.
I can see a few reasons where this doesn't hold:
1) time value: it takes much more time and micromanaging to build and maintain another 1+ buildings from scratch - however, this is more a one-time cost than ongoing.
2) one-time building costs: upgrading from scratch costs more (coin/supplies/goods) than getting the next big upgrade - this seems less important assuming goods production is not an issue for you
3) Enchantments like PP/MM apply to single buildings, so if you use them well and often they can more than offset the efficiency loss
4) ranking points?
5) cool-looking city, shows progression to your FA/visitors, builds your brand
Thoughts?
I'm in Chapter 7 (fairies) on mobile in US, and had a question about the efficiency of upgrading my manufactories (+ workshops) beyond a certain point, as measured by effective # of squares used (actual building + road + supporting buildings for culture and pop + roads for supporting buildings). I believe that all costs can be boiled down to "culture per tile" aka CULTURE TILE, as even population buildings need culture. Also, I assume space is the most valuable asset, followed by time. Remaining materials (coins/supplies/goods) are not important in the long-run (say, looking out a year).
I tried this (old?) efficiency calculator by @Serrif (now no longer on the forum) and commented on by @SoggyShorts: https/us.forum.elvenar.com/index.php?threads/elvenar-efficiency-calculator.17073/
According to this, ALL goods producing buildings and workshops get LESS efficient after Chapter 5 (Dwarves), by production per culture tile. Does this mean that it's better to build new factories and get them to chapter 5 levels than to upgrade existing ones beyond that? I'd love to get another pair of eyes on the math and logic.
I can see a few reasons where this doesn't hold:
1) time value: it takes much more time and micromanaging to build and maintain another 1+ buildings from scratch - however, this is more a one-time cost than ongoing.
2) one-time building costs: upgrading from scratch costs more (coin/supplies/goods) than getting the next big upgrade - this seems less important assuming goods production is not an issue for you
3) Enchantments like PP/MM apply to single buildings, so if you use them well and often they can more than offset the efficiency loss
4) ranking points?
5) cool-looking city, shows progression to your FA/visitors, builds your brand
Thoughts?