DeletedUser3696
Guest
That may be true for Elves, but as a Human player I see no use to any of the new units when compared to my upgraded core units.I was noticing the blossom mage may have her uses against heavy melee. She only has 2 move the same as heavy melee but her long range in theory should allow her to avoid being hit, unlike the sorceress with her short range.
As each unit is strong against 2 types and they are making 3 units of each type for us I would assume we will get one "jack of all trades" and the other 2 will be specialised against one of the unit types it is strong against.
The upgrade for the Mortar II still makes it weak as hell, archers are still weak, the priests new initiative make them bait for everyone so the go to unit is still paladins with some uses for dogs and axes. All other units have no use yet and when I get the ranger I don't see using/training it as an option either.