Nope, it's still not clear at all. Lemme try again:
Events should be special and unique, not repeating the last, etc.
Like what? What is
your idea that would make an event special and unique? Even if it's someone else's idea that you'd like to repeat, or even better expand upon, THAT would be helpful.
More so, the events seem to be designed by children but made for adults. That needs to change.
How is this helpful? How can the developers take this feedback and turn it into what you want? After reading this what do you imagine the
best possible response is? How would an event designed by an adult be different? What part seems childish to you?
It's very easy to say "I don't like this", but it doesn't give the developers
anything to work with.
If you tell the restaurant staff
"I didn't enjoy the meal"
-What do you expect them to do? Where can they go from there? How do they avoid the same mistakes?
If you tell the restaurant staff
"I didn't enjoy the meal, perhaps replacing the linguini noodle with penne to better hold the sauce, adding a little more kick (a dash of cayenne?) and pairing it with a full-bodied wine would have improved it"
-That is something they can work with.
Here's an actual Elvenar example:
There is a change coming to live where a chapter 7 orc nest will now produce Tier 3 goods instead of supplies.
Player 1:
"I hate it when they change buildings that we have already won."
-Important feedback, and a valid point, but still not super helpful.
Player 2:
"Why not make all existing orc nests into "Legacy Orc Nests" and keep them the way they are. Then any "New Orc Nests" that players win can produce T3. Since players have designed their cities based on the buildings that they have already placed, this would prevent anyone from being annoyed at the proposed changes."
-The same feedback, but this one comes with an actual fix.
Can you see how Player 2 has given the developers something they can actually use?