Post office format 1000% better than the ""fog"" on the last event.
GP strategy and/or Daily strategy can be used.... thank god...
Total # of keys, seems down again, and yet another Evolve Event
seems like a job, not a "fun event", and making the FA a necessary
job too....
[…]
Post office is better than fog, but without the possibility of xtra event
currency, the 3 chest format seems better for going further ( with some
luck and strategy )
I was not not a fan of the "fog" style redemption in the last event, though I could adapt if I don't have a choice. To my experience, this version so far has been the best variation I have seen yet.
One of the things I like about it is that every box opened has 1+ steps closer to grand prize included. I know I am always moving forward without feeling like I need to follow the path quickly to get there in time.
I don't have to choose between progress and prizes. As long as I use the keys, I will reach the end, and how I use those keys along the way determines what goodies I get (and I'm a fan of many of the prizes this time around). There are several postal boxes to choose from, but not too many, in my opinion. A couple of times I got what I wanted quickly, a couple of times I spent more keys than I preferred, but it was manageable.
I have not seen a problem with the number of keys. Their quantity was never designed to get everything or several of everything. I don't see that as a ploy to force people to pay for more to get more. I see it as part of the strategy. You can't have everything. Simple as that. What you choose to spend your keys on is part of the strategy. I have everything I wanted so far (six of the ten dailies plus a few pleasant surprises) with keys left over for what I will want later (and will wish I had enough keys then), and key income isn't even over yet (remaining 22/32 days left in the event to accumulate from daily gift and quests).
The other big part is how Inno goes about a strategy for revenue.
The more Inno penalizes players for spending $$, the less players spend $$.
The less $$ spent into the game, the more Inno has to steer Events to a
pay to do well strategy...
[…]
Since my impression of both Evolve events and FAs is that its a money-pit
for players and a way to drain players of all those things that they work to
build up, again benchmark'd against the maniac players, not casual players.
A comment in another thread applies here..... ""not make it harder to win,
make it more expensive to win"
Money is not necessary to play this game effectively. Period. It enhances the experience for some and others aren't interested in being helped like that. It may be your impression, but, in my opinion, you (or those you speak for) just sound bitter for having thrown money at it and not having it go your way. After multiple evolve events and one FA, I don't see the money pit or feel any additional pressure to spend because of those events (which are still optional, by the way).
It should be a real feat to finish all tasks... that Ferris Wheel Galore or other
prize for completing, should be a badge of honor... and Event specific....
There are easy ways to do this, but Inno I guess thinks otherwise...
I personally don't understand the whole "badge of honor" thing. There are those who put great effort into being top ranked and I don't see why but that is one of the freedoms this game allows. Players can create goals for themselves unnecessary to the game and enjoy that. Why is a way to flaunt that victory necessary? (that's rhetorical, by the way, just my opinion on that part)
For this event there are 95 tasks, 32 of which are so called daily tasks but aren't because
of when a player gets there... Take those 95 unique tasks, and let the Rnd calc
pick from those, untill all 95 are used up... thus eliminating anyone knowing
ahead what order they will come in..... Sure because of Beta we will know
what the 95 are, just not thier order... This also eliminated the possibility of
endless consecutive tasks or a unworkable # of hard tasks. You also have
(2) sets of tasks.... the (63) reg + (32) daily, and none of the dailies could be
picked untill ALL of the reg tasks are completed... with the same format now
on how/when you get to those locked out tasks....
I am very confused by your claims here. So far the beta list has been accurate (both content and order) for 65/95 and I have no reason to think it will not continue to be since everything has been on point (my thanks to you, beta players). As far as two lists, I'm not entirely sure why it is partitioned like this. To me it is simply ninety-five quests and the last thirty-two (or other day length of event) unlock one at a time until the end. It could be one list and I wouldn't know it had ever been identified as two. The daily list and the event list offer the same type of tasks in a similar order structure. I don't see the difference. I couldn't explain the reason for the daily unlocking part, but I see no problem with it.
Inno shouldn't benchmark the event against the maniac players that
know everything, scrutinize everything, can do everything, have more
online time than god himself..... Ultimately saying basically... pay up
or just have no life and make Elvenar ur JOB for a few weeks....
[…]
cause it should be FUN, not a J.O.B.
Maybe this isn't the game for you. I've been here for about ten months. I'm new enough to understand new-player struggles but old enough to see the bigger picture. I have been in several events, both player-centered and now a few fellowship-centered events. I see the complaints from new and old alike in here, and most of the time I see their point whether I agree or not but I have had a good experience.
I think what I love about this game is that it satisfies both sides of the brain: the creative and the organization. It takes work, no doubt about it, but it never feels like a job. I am not telling you to leave, but simply take a step back and ask yourself what kind of game you are looking for and is that this. Maybe it is, maybe it isn't. I do not question your experience, but I have recently been one of those new players you are campaigning for, and even without a fellowship, the forum, or the beta list for the majority of my time here, I'm happy here overall without ever feeling pressured to spend money or complain endlessly about Inno.