Couldn't you just teleport the one back you had already leveled? Those quests are usually finished when I get them as I have already upgraded my WS when I get the quest.
That's the problem. When I built it I did teleport it back to inventory (teleports only go one way). before I did I checked to see if the upgrade counted as two (which it did). After teleporting it back into inventory though, the count went to 0.
The question I now have is: Since the quest says to upgrade and doesn't show that I did so, if I put it back and can't upgrade it, would it set the counter back to 2 (recognizing the previous upgrade) or would I be starting all over? I could try it, but then I'd be wasting another teleport spell if it didn't work as I would have to put it back into inventory.
In any case, I don't have the pop or room for 2 at a time, and while I could get that by removing some other buildings and adding some other, the whole thing is getting very expensive as the only reason I'd need the buildings I would bring out is to up my pop so that I could have 2 workshops (I have none except 10 lvl 1's). In the end then, I'd be using teleport spells to move 2 workshops out (once the quest is done), in addition to the one I already used to put the first one away, and multiple to take out whatever buildings I put in just to get the pop for the quest. So that's a minimum of 5 teleports provided I have 2 large enough pop buildings in inventory I can use and then send back to inventory. It really shouldn't be that costly. And, don't forget, I've already spent one blueprint so the cost may be 3 blueprints instead of 2, as well.
I'm waiting for support's response. They are "looking into it."
I'll keep you posted.
AJ