Neither one is actually a production. They are bonuses.
Production and bonuses are not at all the same thing, regardless of how they are treated in any given code. Both the bear and the lighthouse require you to take another action in order to get something above what the building normally does.
thing is one of my buildings did contribute to a production quest which I thought was weird because it just generates passively. Naturally I thought the bears would make even more sense but I guess not. ha I haven't had a single "gain x amount of goods" quest since starting the event - at least none that were worded that way.
Still think it should count tho.
I know the event will run its hope they toss this event format and never do anything like it again.
The first thing I'd do is exit out of the game and log in again. I generally play on old equipment, though, so I know that can be an issue for me and sometimes a complete refresh helps. If that didn't work, I'd submit a ticket to support. You can do that either in-game or by going here:input appreciated.
And I didn't say you did. Every once in a while I use examples in reference to things of which I'm talking. I'm sorry if that confuses you.But I never claimed the lighthouse was production.
Always when an item is placed in your inventory, so on completion of the first quest.When is the chapter of the gingerbread house set? When you complete the 1st quest or when you turn it in?
Latter - when you activate Advanced Scout research, or whatever research is there first in the chapter.Also, when are you considered to be in a chapter - when you open the chest and start scouts or when you finish scouts?
This was a bug report previously submitted on Beta to which Kerseptje identified it as not a bug. The only productions counted in produce quests are the direct collection from buildings. The panda feed bonus and the crystal lighthouse chests do not count.
It is maddening trying to figure out what works and what doesn't in each event. Collect this but not that. These enchantments count but those don't, etc. The game used to be intuitive and it's gotten less so over time. If I was a new player, I doubt the current game would hold my interest simply out of confusion.
Quests can easily be scaled by chapter (like goods, coins, supplies and troop quests). Buy & Spend KP quests are perfect for that.
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Hey, devs, why doesn't feeding the bear count toward production? It's not an exploit. I have either crafted the pet food or won it legit. It should count imo.
Because we do not have to wait a day or two before we can collect it, the way we have to do with the other buildings that do count. If we do not have to sit and wait for something to be ready to collect, then it does not count as production.
so many questions about the same thing.
I think the devs made is so that goods are not summonable (so using spells or opening lighthouse boosted chests).
I understand what you are trying to say, but it is hard to categorize the lighthouse boost as summonable when there is a 24 hour cooldown between offering sets of three. The way the moderators talk about it, I think the decision made was code driven. The code categorizes one set one way and another set another way, and it is messy to try to rearrange the categorization to suit this particular context.