wow, somebody had to say it, this is sad INNO, very SAD! these emojis are sad! sad, sad, sad!Instead of "Scout a Province or complete a tech" you could just say "We don't want you getting any more points and don't care to have you as a customer any more."
It would be less humiliating to be honestly defecated on than to be faced with the pretense that you care about anything but our credit card numbers
Well, you can always build more T1s if you care enough about bonus section. I am building 5th L24, but 4x L24 T1s with 4 MMs is just enough (almost exactly) for this quest if you collect 5 times during MM being active, and start with 9h production waiting. Well, that and a single collection from 2x L10 Mermaids. With this setup, this quest can be done over about 12 hours, with another 12 for cooldown (MPs and 9h production) doing other quests. It would be easier to do with 5x L24, or higher manu levels. Using MMs puts you on a tight collection schedule though.What I am tired of is having to produce 112k marble for a bonus quest. If I do not use any enchantments or boosts at all, that can take me almost as long as a full scout, with my three level 24+ factories.
Especially when you can instead come here and belittle other people's frustrations by trivializing their complaints as being unworthy?Why would I sit here on the forums complaining all the time instead?
I know it's easy to imagine that everyone has the same information as you, but despite many of us having access to the Beta forums, and some of us actually going there once or twice a month when someone replies to an earlier message or tags us or PMs us, most of us have not been blessed by the obviousness of the communications from the gods that grant you such stoicism.I thought it was pretty obvious, since CMs have basically said as much, that some quests are deliberately intended to slow players down.
I've been thinking this for a long time. A "Grand Prize" implies something grand. They used to be big, powerful, hard-to-reach prizes that were so good we kept them long after their usefulness (with eager anticipation of the long-awaited chance to upgrade them). I still have many of those original buildings and don't ever plan on selling them (especially now that they're properly upgraded).The events are insanely close together. Throwing 10x more events in front of people, with not so hot prizes, does not & will Never replace what the game once offered as "Grand Prizes".
This what's spoiling things for me. If a prize requires above average effort, it should be worth above average effort. In previous events, putting in some effort was worth it, because I could get things that strengthened my city. Now I'm faced with smaller prizes, harder to get prizes, and a grand prize that means getting my ribbons back on a shuffle is a net loss because getting a little closer to a "grand" prize that doesn't interest me is not worth losing progress toward the small number of dailies which are interesting.A "Grand Prize" implies something grand. They used to be big, powerful, hard-to-reach prizes that were so good we kept them long after their usefulness