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    Your Elvenar Team

Winter Magic Event Feedback

  • Thread starter DeletedUser4194
  • Start date

Amanirenas

Member
I wish folks would stop trying to make the game like T-Ball where everyone gets a trophy.

Isn't that what tourneys are for, mikeledo?;)
I hope you weren't upset by my comment. It takes me on average just over 2 days to collect 50 ribbons off the ground. It's not like something I can "set and forget" (especially since I have to change my screen config to get the one at the top in the tree). Peace, all.
 

Enevhar Aldarion

Oh Wise One
Isn't that what tourneys are for, mikeledo?;)
I hope you weren't upset by my comment. It takes me on average just over 2 days to collect 50 ribbons off the ground. It's not like something I can "set and forget" (especially since I have to change my screen config to get the one at the top in the tree). Peace, all.

Considering they generally spawn at the rate of one per hour, with six locations max at a time, and occasional spots worth 2 or 3 ribbons instead of 1, your collection rate is the same as everyone else who can log in every 6-8 hours per day. :)
 

Amanirenas

Member
Considering they generally spawn at the rate of one per hour, with six locations max at a time, and occasional spots worth 2 or 3 ribbons instead of 1, your collection rate is the same as everyone else who can log in every 6-8 hours per day. :)
Oh I wasn't complaining about the ribbon drop % or number or anything. I was commenting on the fact that, in my game, I can collect 50 from the ground more quickly than I can finish the quests in the "loop" I'm currently in. Considering they only pay 27 ribbons currently, this is unexpected.
 

Risen Malchiah

Well-Known Member
I wish folks would stop trying to make the game like T-Ball where everyone gets a trophy.
It's not about everyone getting a trophy. The events *should* be playable by early chapter players as the game needs to *keep* new players in the game. Player retention is paramount to games like this and if too many new players get turned away, the game dies. I was only in ch 2 for my first winter event years ago and was able to complete every quest. The difficulty has indeed ramped up drastically over the years and quests are not scaled well in terms of difficulty, yet the prizes *are* scaled in terms of value. A ch 2 player who wins a building will receive a vastly inferior building (and will use it for a lot less time) than a player in later chapters. Some accommodation to keep new players from being disappointed is warranted.
 

Barnsley

Member
I just want an option to remove it from my game screen. Even its presence is annoying..
If its there, I inevitably get drawn into checking what the next task is and focusing on that instead of what I want/need to be doing in my city. "Rewards" don't compensate me enough for the time etc that I spend on them... and I hate being played for the sucker I am.. :(
So please.. gimme an opt out button!
 

Ashrem

Oh Wise One
I just want an option to remove it from my game screen. Even its presence is annoying.
You might have to look elsewhere. Elvenar is a micro-transaction game, and games that rely on micro-transactions to generate revenue require inducements. From the animations through the quest givers and limited production timers (instead of letting you just type in the length of production you want) to sounds and the floating numbers, everything about Elvenar is intended to get you to spend diamonds. When you say:
If its there, I inevitably get drawn into checking what the next task is and focusing on that instead of what I want
that is exactly what they intend, and is why they would never have an incentive to do what you ask.
 

Amanirenas

Member
The events *should* be playable by early chapter players as the game needs to *keep* new players in the game. Player retention is paramount to games like this and if too many new players get turned away, the game dies. I was only in ch 2 for my first winter event years ago and was able to complete every quest. The difficulty has indeed ramped up drastically over the years and quests are not scaled well in terms of difficulty, yet the prizes *are* scaled in terms of value. A ch 2 player who wins a building will receive a vastly inferior building (and will use it for a lot less time) than a player in later chapters. Some accommodation to keep new players from being disappointed is warranted.
Thank you, Risen Malchiah. I suppose I could "buy" myself through this event, but given the randomness of things, that alternative is exceedingly unattractive (dare I venture to say "laughable"). I'm moving thru the quests at a reasonable pace in my Chptr 6 settlement, but there is zero incentive to complete quests (or even spend $$ on them) in my Chptr 2 settlement. Were I a new player, I'd be gone. Makes me wonder if this game is such a poor business prospect that we are experiencing planned obsolescence? That would be sad....:(
 

DeletedUser24458

Guest
The randomness is the reason I have no incentive to buy ribbons this event. Since I have started playing I usually treat myself to one purchase per event per town (i have three now). I did purchase ribbons before I realized I was playing slots. No purchases for the other towns.

Also, is anyone else trying to drag out the gain coins or troops quests so they won't see the "produce crafted goods" for the umpteenth time? :p That quest should at least be half produce and half gain at the very least! Same for supplies so we can use our other buildings once in a while.
 

DeletedUser12564

Guest
That "produce crafted goods" quest should register the first pick up too, instead of deciding I wanted to try finishing the quest, again, with the lowest producing factories I have; T2
I'd say it's not a huge matter since the grand prize is..ugh.. but I'm saving up for WW day and quests not registering properly hampers that.
 

qaccy

Well-Known Member
That "produce crafted goods" quest should register the first pick up too, instead of deciding I wanted to try finishing the quest, again, with the lowest producing factories I have; T2
I'd say it's not a huge matter since the grand prize is..ugh.. but I'm saving up for WW day and quests not registering properly hampers that.

I thought the quest only shows whichever good is currently the closest to meeting the requirement, while still tracking all of them (that count for the quest). Is that not the case?
 

Ashrem

Oh Wise One
That "produce crafted goods" quest should register the first pick up too, instead of deciding I wanted to try finishing the quest, again, with the lowest producing factories I have; T2
I'd say it's not a huge matter since the grand prize is..ugh.. but I'm saving up for WW day and quests not registering properly hampers that.
It registers all of them. It only shows you which one is closest to completion. If you picked up something else, then picked up the T2, it still remembers the other pickup, but you need fewer T2 to complete than you do of T1, so at the moment, it's showing your T2 because that is closest to finishing.
 

DeletedUser21745

Guest
Two thumbs down on this event. Worst event ever.
Was hoping for some strategy and game play but it is just a lottery event.

On the up-side:
- I don't need to use high level workshops or buildings to complete tasks.
- Ribbons are very visible
- Graphics is nice.

On the downside;
Quests are in random order,
- Can't plan out a strategy or plan for completing quests to optimize for best results.
- Difficult to plan quests in parallel. Quest planning has gone out the window, back to a lottery style.
- Same quest comes up frequently. Not necessarily back-to-back but rather every other quest.

Prize board sucks
- Reshuffle has got to be one of the stupidest prizes ever. After opening most of the prizes without winning a daily prize, the next one I open is a reshuffle.
- Prize selection is completely random, again a lottery style event. Bring back the 3 chest selection system.
- Prizes are not as good as in past events. Little or no incentive to pursue them.
- Seriously! You want me to waste ribbons for coin rain or Inspiring Meditation or Magical manufacturing? Get real!
- Major disappointment when getting one of those prizes.
- Too many clicks for Ginger Bread man to build the house.

Cost of prizes
- Way too expense. 50 ribbons for a prize? I still need to complete more than a single quest just for one prize. Balance is ridiculous.
- Too much effort for garbage or filler prizes.
- Not worth putting any serious effort into.

Grand Prize
- No big deal. No worth wasting my time trying to evolve it.

There is a fine line between making it too easy and its boring and making it too difficult that it becomes frustrating or insulting. In either case, players usually give up.

I liked the old style events where the task list was pre-defined and there were no requirements for high level buildings. I would remain engaged and work through the task list.
This event is just nonsense and hold little interest for me.

You want to make a good event? then add some element of strategy to it. Get rid of this casino style lottery. Let us win the event by our whits and not our luck.
 

DeletedUser12564

Guest
@qaccy
@Ashrem
The quest I'm on is "produce a good amount of one type of basic or crafted goods of your choice". I swept my collecting starting with planks so I figure I should have the 9K-ish from the planks pick-up, but the quest didn't register the first collected good. It is registering the total amount from my scrolls buildings, the goods collected second in my sweep, but nothing else. That makes sense as that is the one type of good I'm allowed. Scrolls is my lowest producer in spite of being at chapter level, the max from relics and the +75% from the MH wonder :( but it was the good that was counted even though it was the second good collected after receiving the quest.

I'm not that interested in this event and haven't cared to zoom through the quests so it's likely I'm still in the much lower level ones. It sounds like I might have misunderstood something and it's possible that I'm referencing the wrong quest in my complaint about pick-up order versus what's awarded toward the associated quest.

EDIT: What a weird quest. Still the same one, but this time it registered the planks pick-up. I think I get how it's working and I guess I just have to pick up more slowly to give it a chance to register the one I want.

EDIT part deux: Nope lol..I don't get it. Registered both planks and scrolls this time.

EDIT III, The Final Edit: Aaagg! The single click to collect. Sigh. But, I can say I officially know what basic goods and crafted goods are.
 
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DeletedUser24112

Guest
Dear Humans and Elves,

Please take a moment to let us know what you think about our Winter Magic Event!

We hope you enjoy it and we look forward to hearing what you think!

Kind Regards,
Your Elvenar Team

Bonus answer

Out of nowhere my Wild dwarf was standing there in the night in perfect campfire.

With a perfect yell to the point of an effect, he said, "This is the land of my ancestors, I'm done fighting yuh." "See that? You might say my moccasins have charges now.........................., you might say in tavern speak," and his voice was barely audible, "the mobile couldn't lose interest."

With that the character took off impossibly fast and passed over a very long horizon. Was great to see like a screen on full dim that night.
 
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Enevhar Aldarion

Oh Wise One
Alright, I just finished all the regular quests and the first bonus quest. With all the ribbons that gave, plus some from the presents and one ribbon reward from a vision vapor chest, and the free 100 from the newsletter, I am still 21 bricks short of maxing the building, so one brick for the current grand prize and 20 for the 9th artifact. And that is with what I felt was a good result on getting three bricks in what I consider a good rate compared to getting one brick. So someone with better brick luck than me could have the building maxed at the end of the normal quests, while someone with worse luck could be at least a couple grand prizes behind me, maybe more. Also, I am not sure how many ribbons quests 1-130 add up to, but take that amount and add maybe another 1200 or so to that for all the extras I got, and then all the free ribbons from all the shuffles, which I did not track at all, to get the total amount of ribbons I spent to not even finish the building yet.

Quoting myself here to follow up on this. It took another 4 days of bonus quests and the ribbons picked up from the ground, to get enough hammers to finish this off. What could have taken as few as 7 more hammers, ended up taking at least 11 or 12 more, because of course, this was when I got a bunch of 1-brick rewards from the hammers.
 

Ashrem

Oh Wise One
I'm starting to feel like the event quest selection isn't as random as we like to think. I have a suspicion that quests may be selected based on which ones take us the longest to complete. If that pattern emerges as accurate, and it turns out my decision to buy a magic workshop has actually ensured i won't get many supply quests in that city, I'm goiing to be an unhappy client.
 

DeletedUser19980

Guest
update on my bonus quests

[i have no tech left to research]

1 x produce 2 toolboxes
1 x scout - 5 days + of doing nothing waiting
1 x produce 2 toolboxes
1 x scout - 5 days + of doing nothing waiting
1 x produce 2 toolboxes
1 x buy 20 kp

aaannnd today:

1 x scout - 5 days + arrrgghhhhh

spending most of my time doing absolutely nothing generating stuff with in chapter workshops and factories that i absolutely do not need and feeling worse and worse about this event, and less and less into the game.:confused::confused::confused:
 
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Deleted User - 4366037

Guest
I have both feedback and a general question:

I am still relatively new - can anyone confirm whether the prices for buying KP ever reset? Thanks to all of the previous Buy 10x KP quests, purchasing even one KP at the moment is more than I can afford. Thanks to my awesome luck my very first bonus quest is to Buy 20x KP..

For the feedback, buying KP quests seem to be unfairly challenging for newer players (though this is obviously from my perspective, so it could also suck for late-game players as well).
 
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