So basically we have no control over what we're going for in terms of chests.
Learning curve uhhh yeah, and with a fix'd number of pumpkins it sure does
seems like Inno wants sales and/or diamond usage.. I like the interface as its
something new, but no warning on not wasting stuff on fog without rewards.
I think some control shud be given back to players, its not that hard actually....
when you get a reward tile, give players a choice of 3 chests from a specific tier
of chests. Not just having that tile "fixed" to a specific chest. Basically you would
have the "cats" and "chests" ( or any halloween pic ) , and when you opened the
reward tile , then you'd get the choice of 3 chests.... I'm sure Inno can structure
those within each tier, so that they are reletively equal in value.... but give players
a way to concentrate of specific goals as usuall ....
If players wanna go after just GPs thats ok, if they wanna pile up on 1-2 dailies or
just go for 1 of each... thats ok too.... but this format neither is possible.... its just
random and Inno guarentees which chests we all open now.....
I like the different interface and new challange...but since GP progress isn't based
on how far you move map to the right or how many Fog tiles you are able to open
up, many players will waste alot of lights trying to un-fog every tile. Effectively
moving thru the map itself could have been the benchmark for GP progress, that
also would facilitate every fog tile need'n to be opened.
All in all I like it alot, just hate it cause I can't control my destiny on prizes I want
or making sure I get all the evolves for all the time spent.....
BrinD