Iyapo1
Well-Known Member
New players need spell fragments.Why can't Inno do this one little thing for us and cut back on the spell fragments?
New players need spell fragments.Why can't Inno do this one little thing for us and cut back on the spell fragments?
I take scroll trades in my FS. I no longer take large ones in my neighborhood and feel a bit guilty about that. I have over 17 million scrolls now. That should grow to over 20 million in a month or so. I also produce ink which decays to scrolls so am always trying to sell it before it does, especially since it decays into more scrolls than are used making ink.Non-scroll boosted members of my fellowship have millions of scrolls which they also bemoan having no home for in the trader and so they just...amass.
Everything went back to the way it was in beta.I actually like that they took PP out as a prize for cities under chapter 6. The supply instants and coin rains are far more useful.
Beta player question: did they keep that change in beta?
Yes you do I should have mentioned there are generous players within the fs as well. It still feels like putting out a hat...I take scroll trades in my FS.
Yes! The temporary part is a great incentive for people who have been shy to venture too far into the spire. So many players have asked for a chance to evolve their phoenixes and play on a level field, and this was a creative solution. Here's hoping for some Bear arifacts next!I do like that Inno made a change in the spire and that it is temporary. The spire needs to be kept fresh and varied.
New players need spell fragments.
Because they are useless. T1-3 can always be spent on something, KP, catering, given to FS members, something.I have never seen anyone complain about the millions of T1-2-3 goods they have, or that they have to much seeds/mana/spells or whatever.
Why this focus on spell fragments?
Because they are useless. T1-3 can always be spent on something, KP, catering, given to FS members, something.
Without using diamonds to flip the MA there is a hard limit on how many SF you can spend.
As for the runes and relics, there are plenty of complaints about those too, but the problem isn't as bad. Your numbers are in the 0.0001% of players for relics and runes, but some very average players have 100s of thousands of SF they can't use.
Indeed it's the set that's unbalanced...big surprise (sarc). it's not the spire thats the issue here.
I am not intending to get into an argument with you either - I promise. My hope here is that we can each have our points of view and lay them out respectfully. To that end, I will not attempt to classify your experiences if you would agree not to classify mine. I'm not looking at puddles...nor are the other players in this thread, elsewhere on the forum, or in my own fs. We are out here, amid of deluge of moonstones, calling attention to an actual imbalance which - because we've been playing long before the moonstone and since - we see becoming a real problem since the moonstone.
Might other dynamics and influences be contributing the problem? I'd be surprised if they weren't...but none of those other dynamics threw the balance so wildly off the way the moonstone library did and continues to do. So at the very least it is the likeliest, largest culprit and deserves recognition and a real fix. I keep pushing this with you because I'm hearing you say that without a formal study on the matter I cannot draw this conclusion. While this is a true statement which can be applied to any anecdotal statement made anywhere, it too broadly dismisses some obvious observations and experiences expressed by myself and others. So I am pushing back on it (not on you personally).
No. There is no proof. In fact I think they have an employee that gets paid to hand out the top prize. Being German they call him St. Nick and you dont have proof to the contrary so....
3 cities, 3 spires, 3 artifacts. Two in one city and one naughty city with coal.
I see no reason Inno would need to tread into possibly fraudulent behavior and fail to apply the percent chances published. While they publish the 5%, what that really says is 'there's a 95% chance you're not going to get this prize'. Even on prizes where they publish a 30% chance, they're saying '70% chance you're not getting it'. Just like casinos, the odds favor the house. So, no, I don't think they're going to make the company vulnerable just so they can change it from 95% in their favor to 96% in their favor.
I agree with you. I'm also wondering if as many people would have agreed with you had you posted it in response to scroll boosted players claims of being disadvantaged.Yep. Also it is part of how the human mind works to say "I am not getting what I want, so the system must be rigged against me."
LoL over the past 5 years I've seenplenty of evidence that points in the opposite direction. Huge mistakes that have been admitted to be mistakes and eventually corrected.There's ample evidence to support the idea that everything Inno does is purposeful
It's not anecdotal though, it's factual: We know for a fact that this building set only makes scrolls. We know that players have this building and that no silk or crystal equivalent building exists.Given that the evidence against moonstone buildings is almost entirely anecdotal we need to look at other variables to support or dismiss that claim.
Indeed, assuming would be bad, but there's plenty of logical reasoning and evidence to support it.If there is an imbalance (and I do believe there is) we can't assume that this trading imbalance means scroll players are disadvantaged over other boosted goods players.
You want evidence?
Will logic suffice as well?
Every player who owns 1 or especially the ones that own multiple copies of the moonstone set do no longer have a need for or a very limited need for scrolls, no matter what there boosted goods are.
If you have 3 types of farms, chicken farms, cow farms and pig farms.
Each farmer likes a mixed palet of meat so he/she trades with the other farms to get an equal amount of pig meat, chicken meat and cow meat.
Each farmer has a designated production, and is NOT allowed to switch production from
now something special arrives, each farmer who dedicates a small patch of land gets each week 1 free pound of chicken for every 2-3 pounds of meat they produce.
So the chicken farmer get free chicken, the cow farmer gets free chicken and the pig farmer gets free chicken.
Now the chicken farmer goed to the cow farmer and tells him, I have 10 pounds of chicken, could you trade it with me for 10 pounds of cow meat?
The cow farmer tells the chicken farmer, I have all the poultry I ever need sorry.
Now the chicken farmer goes to the pig farmer and hears te same story.
This is the issue thats now on every world, it's very severe on new worlds and absorbtion is still possible om some older worlds.
Maybe you are in the very lucky situation that your city's are in a scrollless location or maybe your fellows are kind enough to absorb those scrolls for you even if they do not need it.
Moonstone set was a ticking timebomb at it's introduction, and has already exploded on plenty of worlds.
It should not that hard to imagine that if every player in elvenar gets free scrolls that eventually every scroll player gets into problems at some point.
Especially since the set isn't just "good" and you can get as many copies as you like, but also now events and fellowshipadventures reallt benefit players who own these sets and crafting also benefits from it greatly.
I get what you're doing, and while examining things from as many angles as possible is sometimes a good thing, the fact that we can never know with 100% certainty shouldn't stop us from drawing conclusions based on what we do know.Great response. Your logic is sound but limited. We don't know what other variables are in play here. Perhaps chicken farmer pay less carbon tax or they require fewer employees and land?
My city that might be able to use those artefacts got none, my city that can't use them got 5 this week.@Soleil Nightbloom I am right there with you. I started during the coldfire event, where people had a chance to convert at a 2 to 1. I had zero phoenix artifacts and dont expect to pick up 9 in any city over six weeks. I will pick up more than I have now and hope this idea works well enough for Inno to repeat it.
Great response. Your logic is sound but limited. We don't know what other variables are in play here. Perhaps chicken farmer pay less carbon tax or they require fewer employees and land?
Inno regularly offers advantages in one area whilst pairing it with a disadvantage elsewhere.
There is no active manipulation going on, they tried to teporarily relieve some of the scroll stress when they I think added chapter 16 by asking more scrolls than any other good in the researches there.We can keep trying to take a guess at ever less plausible ways that inno might be manipulating things behind the scenes in order to alleviate the issue, but at some point, we just have to throw in the towel and Occam's razor prevails.
Let's not get too crazy here... Inno may be inept at the best of times, but c'mon, if they really were implementing changes like the government would, then they would for example;My city that might be able to use those artefacts got none, my city that can't use them got 5 this week.
It's RNG mayhem so far, but it's only a week old, 5 still to go.
There is no active manipulation going on, they tried to teporarily relieve some of the scroll stress when they I think added chapter 16 by asking more scrolls than any other good in the researches there.
So for a very short while there was a much bigger need for scrolls as many players jumped on that chapter.
It's the only manipulation I that has happened, they do know they have an issue but in true inno-fashin it takes them 1-2 years to adress anything.
When it comes to fexibility and adapting to situation they are worst than a gouverment agency. they are so slow.
Those extra scrolls demand was a relief patch (that had no real impact) the issue is that it's a one time thing while the sets keep producing more and more and more and more.
There are no buttons behind the scene that are tweaked, once something works they in general do no longer touch the code untill it's either broken (because of changes somewhere else) or when it gets another revamp.
Let's not get too crazy here... Inno may be inept at the best of times, but c'mon, if they really were implementing changes like the government would, then they would for example;
1. reduce the amount of scrolls that scroll factories produce
AND
2. add in a 'scrolls tax' for crystal + silk producers which would require them to pay a 30-50% surcharge when trading for scrolls
AND
3. add in a new screen in the trader just for scrolls trades and thereby ensure a new "Scrolls Branch" to their dev team.
and finally...
4. Brag about how they're uplifting poor scrolls producers through 'Equity of Outcome' social justice.
(note: please INNO, the above post is entirely satire and should NOT! be taken as a literal potential fix to the on-going scrolls issues!! )