I never saw that motivation is ever a problem for net0 and it seems that it is the same in other FSs. Small players can participate with no KPs at all in net0, because only a maximum of 8 "donors" are needed.
I'm just a bit curious. If you are the AW owner in a net0 you have to put in most of the KP. If you are contributor....how can you put in 0 KP? In and FSO you have to put in 1 to participate as a contributor, so if there's way you can put in 0 in net0, that would pretty much settle the issue and I'd have everybody put in 0....of course then the owner would probably have to put in 100% but it would be better for the contributors. Oh, wait. If there was a way to participate in net0 by contributing 0 you could probably do the same in FSO. It appears we have some confusion as to what it means to participate. To me you participate if you are a "donor" or the owner. Everyone else isn't participating. But, I can imagine you could never be a donor and just keep putting up your AW in the net0. Then you make out like a bandit and it would be true you could do that with "no kp." But I think that would be called by most, "abuse?"
And we've never had a motivation problem in FSO's. The only "de-motivator" I can imagine is asking for a player to put in 5-40KP and then wait until they have an AW to actually profit. Small players don't always have AW's do they? Of course, that could happen in and FSO if they had only 0 kp, but an hour later they would be okay because 1KP is all it takes. So let's say you have a new player who wants some KP but has 0. In a net0 environment he/she can wait and save for a minimum of 5 hours, put in that 5 and then, let's just say, instantly, get it back! Uh, what was the gain for them, again? Of course, if they want profit they just have to get to the first AW and build it. Then do an net0. Again, small players are pretty much left out of the whole thing. But in an FSO they get an instant return. Think of it as way to send KP to those pesky small players who need it a lot more than you! Even a new player without an AW can benefit from an FSO within a few hours at most.
The more I think about it, the more I like it.
Wouldn't it be a great thing for a fellowship to be able to pass KP onto their players even if they don't own an AW yet? Can KP instants be used on other things than AW's? Even if they can't if a new player is instructed well, they can save up enough KP instants via either method.... oh, wait, they can't via net0 because they don't have any profit until the get their first AW. Well, then, they can save up via FSO's so that when they get their first AW they can immediately upgrade it...maybe a bunch of times! Now that's something to think about!
@SoggyShorts Yeah, "nobody cares about runes" except for the guy who has to ask. That's the same in FSO's by the way, so to me, the whole "need runes" isn't an issue either way. In both if you need a rune, just ask. Still, it's cheaper to buy that rune if you are a small player in an FSO than in net0, isn't it? AND you get the extra KP with it.
AJ