Iyapo1
Well-Known Member
Yes, I suppose you could be wrong.In the end you make a claim and present no reasoning or evidence to support it. You seem to be saying, and I could be wrong about my interpretation of the matter, that T3 for T2 and/or T1 hurts the game both now and in the long run and that without some kind of adjustment to the game mechanics by Inno the problem will persist and perhaps become even worse.
That is all you see because a lot of the T3:T2 tradessit in the trader and rot. The T2:T2 trades get taken so you dont see them unless your timing is perfect. The quickest solution is to post T2:T2 trades, they will get taken and you wont need to worry about all the T3:T2 trades still sitting on the market.
There is also the perception of balance. My city is balanced. If I take T3:T2 trades i will have too many T3s(mine and yours) and not enough T2s because I gave my T2s to you for T3s which I dont need because my city is balanced. I need T2s. I can then trade the T3s I got from you for the T2s I need, or I can redesign my city so you dont have to redesign yours, or I can just not take cross trades. I can see why down cross trades are offered at 3 stars and I dont even like three star trades.
In simple terms the 2 star ratio indicates how much space you need to make it.
Just as an example: you can make 1 T1 in 1 square, you can make 1 T2 in 1.5 squares and you can make 1 T3 in 2.25 squares. So 1 T3 is
?
An MM spell on one type of manufactory would change the ratio as would uneven boost % but the golden abyss or the mountain hall have an equal impact every manufactory and wouldn't change the ratio.
I need population for T1s, T2s and T3s. The ratio of 1:1.5:2.25 is established by how much space it takes to produce the good.
The effect of the GA is global so it has an identical impact on all my manufactories equally. The ratio does not change.
Me too, because of the ease of rearranging I would rather arrange 10 t3s and work roads around them than arrange t3s, t2s and t1s. ...lol maybe in my Harander scroll boosted city I should just delete all my t1s and t3s and just make scrolls. There is no point in even pretending balance...that city already has 10 scroll manufactories.
Manufactories are not more or less the same size. When calculating a manufactory's footprint you have to include the population needed and culture needed to place the building. T3s require more room than t2s and t2s require more room than t1s. Thus the ratio.
@BrinDarby The forum already had a conversation about the definition of the word arbitrary. Just because you dont like the values used to calculate the ratio does not make the ratio itself arbitrary. There are hundreds of post here and on beta debating the criteria and mathing incessantly over the current ratio. It is based on the amount of space it takes for a base player to produce each good in their city.
You are completely ignoring the production output and the coin and supply cost for manufacturing each good. Literally there are hundreds of posts where this was mathed to the heavens over the course of several years. 1:1.5 was as close to even as it can be.
"Proposed changes
In an attempt to make the system more fair, by more closely reflecting the actual value of traded Goods in the star rating, we would like to adjust the ratio required for a 2-star ("fair") trade. Instead of the current 4:1 ratio, we would like to lower this to a ratio of 2:1 or even 1.5:1. This would still not reflect the exact value of the Goods 100% accurately, but it would be a lot closer than the current 4:1 ratio. Reaching 100% accuracy unfortunately will not be achieved for two reasons:
The real numbers we calculated are close to 1.5:1 for both trades between tiers 1 and 2, and tiers 2 and 3,"
- the ratio differs slightly between tiers, causing different numbers between tiers 1 and 2, and tiers 2 and 3; and
- we want to offer a "round" number, to allow for an easier calculation on how to score a certain trade.
I have tracked my spire costs across tiers and I generally fall at a 3:2:2, T1:T2:T3 but I have deliberately skewed that ratio just by altering my initial goods selection when negotiating each encounter. So, in my experience, the balance between tiers can be shifted by the player to some extent.
I have not noticed that gems are unwanted....I have noticed T3 cross down trades are unwanted and rotting in the trader which is not the same thing. All same tier trades are being picked up pretty quickly except trades asking for steel and scrolls(Harander) but even those move faster than the T3 down trades.
Can anyone post a screenshot of a trader showing pages of same tier gem trades rotting?
If you repeat a lie often enough it becomes the truth. Or not.
Cross tier down trades are rotting on the market in all three of my worlds.
Same tier trades get picked up within a few hours, with the exception of steel and scrolls on Harander.
Edit to add: 2 star trades or better
I am sure you are right. It has nothing to do with the silk/crystal boosted players who used to be able to progress in their city by making 1500k T2s per week. Keep 500k, trade 500k silk/crystal, trade 500k for 1000k+ scrolls. Inno fixed that problem and suddenly those players are short 500k+ T2s per week.I'd say the T3 problem we are experiencing now is exactly because a bunch of players put their Scrolls mfrs into storage in response to the abundance of scrolls and built T3 production instead.
Scroll boosted players are less than a third of the problem...since so many of them quit.