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Players are just 1 of the stakeholders in the game, there are many.I understand everything you are saying and agree but we all know Inno doesn't seem to listen to player feedback. Inno received a TON of negative feedback on Beta about the Cauldron and changed absolutely nothing from Beta to Live, even though anyone can figure out you will eventually increase your costs to the point you will not have enough Witch Pts to brew anything and then it will be a dead feature. So, I wish you luck in getting anything changed about this matter.
Gamedesign has certain KPI's to reach.
This very specific change is for a very specific group of players. and from a gamedesign standpoint these changes are very good.
For all of us, because of players stay for a longer time they become players we meet, and play with and it's important for a healthy game.
You a right, but a supportive fellowship is not always a big fellowship filled with veterans.Anecdotally, everyone that got the new tech tree are fresh new accounts. However, existing accounts starting new cities in new worlds got old tech tree in my new FS. I do not know if it's a roll of dice or still possible for existing players to get new tech tree.
I have had 2 cities start in deserts and it took over a year to be moved. From personal experience, I know you can survive the desert *if* you have a supportive fellowship.
New players spend most of there revenue (the reason why we can play this game) in the first 6 months of the game, the remainder is spend in the years after.Do veterans not start new cities? Do veterans not interact with new cities? Clearly some chose to sit on their lofty veteran perch and sequester themselves away from the germ factories of infant cities, and they would have that right. In which case, you would be absolutely correct. None of this will bother you at all! Congrats on cootie immunity. But if we're really going to talk about player retention, welcoming new players into your midst, giving them a chance, and mentoring them will do more in the player rentention department than anything else. It also matters not if my opinion is irrelevant to you or even to those of the devs. This thread was started by the Community Manager specifically to discuss the changes of Chapter 1-5, so they are in fact welcoming our comments to this particular topic, at least as far as the forum is concerned. I'm pretty sure the spirit of this thread is not "We want to hear from you, except the veterans because your opinions are irrelevant." Somehow there are 9 pages of discussion that doesn't find their opinions or that of others irrelevant.
Innogames is still a buisness, and money needs to flow for it to make sense keeping the game alive.
New players are therefore very important. to be fair more important than long time players and this is a change that is very specificly targetted to those players.
Somehow I feel you have never been in a newbie fellowship.And then what happens after they unlock fellowships? Inno shepherds them into fellowships with other newbies by limiting the fellowships they can choose from. Then yay, no one still knows how to trade only boosted goods, they'll still starve in the desert, and you still get a death spiral experience.
For the record, I do know how to sprint the early chapters. However, this is about observing how new players play both individually and as a group by entrenching in a FS with them and watching them do their thing without unduly influencing them one way or another. Will these players have big brothers and sisters dump bountiful crates of goods on them to generally move things along? No, because they're hanging out with other broke early chapter cities while being led by another clueless early chapter city for an archmage.
Newbie != bad. in fact fairly often they are the most fun to be in. they are some of the most active fellowships.
If you compare them with "top fellowships" they are often boring and dull. nobody is exited about anything, nobody is exploring and it's often loging, do my resets and logout.
Newbie fellowships? everyone is exited and busy and active and exploring and sharing. it can be much more fun. assuming you find one with an archmage that keeps activity high.
I have been in 2, when I started the game, and as a veteran as the sole vet, helping them with information.
They are extremely supportive. no goods in the fellowship?, let me see what's in my market, or I see what I can get from my market to help you.
they might lack the information. they might not have the goods to solve just any newbie issue. but hell they can be a lot of fun.
I might prefer ending up in a newbie FS instead of one with more experienced players because of that.
The main downsides of newbie fellowships is you are very depending on the Archmage to be a hyper active one that keeps kicking inacitve ones out. and invites new ones in. as retention rate is not always that amazing in online games.