DeletedUser11881
Guest
The goods helped a lot but like I said before I still help my FS and everybody in the NH the loss of goods did not stop that I helped everybody before I got the CL and I still do.
My beef is this - so many of the complainers come out defending the previous mechanic saying it is because it helped them be better neighbors, giving NH? Let's be real here. Most of them visited so many people simply because of the free goods and couldn't give two hoots about helping neighbors. How do I know that? They said it themselves! "I don't think I'm going to visit any more now that there are less free goods!" So the bottom line is they are just in the debate for their own benefit and care nothing about balance or helping neighbors and the like. There, I called it.
Dev team: You need to understand this: You may think you are the masters of us all, that you can change things how you see fit, that you don't have to listen to players, even those who take the extra steps to get on beta, or who volunteer in other ways. If that is what you believe, you are WRONG. There is an assumed social contract. You set up the rules and it's up to us to find ways of making it work for us. That is all well and good -- but after we've found ways to make it work for us, it really pisses us off when you change that, despite widespread dissent among the players. Keep that up devs, keep disrespecting us by ignoring our complaints, and we'll just LEAVE you. You are not the only game in town!
My beef is this - so many of the complainers come out defending the previous mechanic saying it is because it helped them be better neighbors, giving NH? Let's be real here. Most of them visited so many people simply because of the free goods and couldn't give two hoots about helping neighbors. How do I know that? They said it themselves! "I don't think I'm going to visit any more now that there are less free goods!" So the bottom line is they are just in the debate for their own benefit and care nothing about balance or helping neighbors and the like. There, I called it.
As for the issue of balance - I think it is clear what the devs are trying to do here, unless you are pretending not to see it. The special power of CL/BS is to boost good production, but not to a ridiculously high level. Clearly a cap of some sort had to be put in place. The devs decided that it would be equivalent of visiting 30 provinces before. It could be 45 or 50 or 90 or whatever, but they decided this time that it would be 30. If you want to debate, maybe this is the main point to discuss - is 30 the right number? Should it be more? Should it be less? Why? Some of the opponents actually argue that "having a lot of goods enabled me to help others by posting more good trades!" - yeah right, they won't even visit for NH and they say they will post unfair trades to benefit others? Who are they trying to kid here?
So the bottom line of my beef with a majority of these arguments against the change is, these people act like they are all for the interest of everyone when in actuality all they want is an obscenely high amount of free goods for themselves. These people will probably stop debating the moment the amount of free goods from 3 chests is changed from "equivalent to 30 provinces" to say, "equivalent to 200 provinces". Or maybe they still won't, because "oh, I used to visit a zillion provinces a week and 200 is still less than my average!" That is the group of people I'm calling out.
The goods helped a lot but like I said before I still help my FS and everybody in the NH the loss of goods did not stop that I helped everybody before I got the CL and I still do.
So you're comfortable calling people out for being human? Because painting yourself in the best light is what human beings do. It is an extraordinarily small percentage of the population that is both aware of their own motivations and willing to admit to them publicly. Being well-thought-of by your peers is a pro-survival trait that evolution has bred into us by ensuring that we reward those who appear more selfless than the average. Unless you're prepared to call out your boss or siblings or parents when they do the same thing, what is it (other than the cloak of anonymity) that makes you feel you have a right to call out complete strangers for being human?So the bottom line of my beef with a majority of these arguments against the change is, these people act like they are all for the interest of everyone when in actuality all they want is an obscenely high amount of free goods for themselves.
Alas, Dhurrin, as promised, you delivered.... in spades. Those 'who've never held a broadsword shouldn't be swinging oneI've, instead of 'throwing tantrums' in several posts given MULTIPLE, logical reasons why this change doesn't work. I'm not about to repeat all of them once more, if you take a little bit of effort you can find them.
Those reasons show that this change is not going to do what Inno stated its purpose was. They also show that Inno put out some blatant lies.'
I also have given several possible options that would have had an effect that was less drastical, but still managed to 'balance things' and with a lot less impact and a LOT less programming.
Also, my mindset apparently is broader than yours, since I at least can consider the view from others. I may not always agree with them, but I'm generally not calling them childish, or brats, whereas you seem to be able only to see Inno's view and feel obliged to do namecalling if someone doesn't agree with you.
"Balance" is a nice word you can repeat all you want. But it also is an empty word unless one states exactly what is being balanced and why, and no good reason has been given.
Also, I'm reasonably sure I've been in AT LEAST as many FS as you have been. And yes, I've also been in FS where hardly anyone ever visits. Point is, that's not going to change now. At best, the greedy ones now do the 5-10 visits to get the 3 chests, but those who do for the most part already did those visits anyway.
So if you want to argue, feel free to first find my posts, read the arguments, then come with some valid counterarguments, and then we can talk. Preferably without a lot of namecalling, because if you are unable to do that I'm not going to respond anymore. I'm pretty much always open to discussion on any subject, but you'll have to at least show you can behave like an adult.
@RandomNo.
Same goes for every bit of play: players build factories, workshops and AW's because they themselves get better by doing so, not because it helps someone else. So why should it be different for the CL? At least that required people to take some action and go out and visit, whereas all others don't.
If for one moment you pretend most people play this or any game for the fun of others, or should do so, I'm calling you a hypocrite and a liar. People play games because they themselves like doing so, not because someone else wants them to.
I too play because of my own liking of the game, though that grows less with each 'improvement' and so I keep playing less and less. But if others benefit from my actions or playing style, all the better. I don't mind that at all. But that's not the reason I play, and it's not the reason pretty much anyone plays. So your remark is a total bunch of crap. Sorry, but I just don't have another word for it.
Dhurrin, my good man? YOU nailed it!
So?
I'm one of the people who doesn't necessarily give one hoot about most neighbours, since they overwhelmingly never returned visits anyway. So yes, I only visited them because I got the goods. Except those who returned my visits, I visited them to keep a kind of contact going, but even then, the goods were my primary reason as I'm almost never short of coins and supplies, so those are no reason for me to visit.
And pray tell, why SHOULD I care about my neighbours in this game? I'm not playing this game for them, but for myself. And apart from some trades with the very few active ones, there is no way to interact with them and by far most don't return the visits, nor offer or accept trades, so they are of exactly 0,0 worth to me. Oh, did I mention I play this game for my own fun and not theirs or yours? Or the fact I don't give a fart about what anyone feels about that, or whether someone feels I should play it, or take actions for benefitting others. Nor for the reason they play it.
But nevertheless I DID regularly visit the active ones, and twice a week did do the whole damn map.
Since there now is no longer any incentive for doing so, my average visits have gone down from 41 to 24 (just my FS) and the twice a week visits of my map (353 provinces) have been cancelled, since there is no reason to do those visits any more, but I have several reasons not to do them.
In fact the goods were the only reason I built and upgraded my CL. It was set up that way from the moment it was introduced. It was changed, but still the rewards, the maximised effect could only be gained by doing a lot of effort and making visits. Many visits. That no longer is so, so there is no reason to continue doing them.
And from both this poll, and the one I did among the players I know on my different worlds, it's very obvious most people built the CL for that reason. They also invested a lot of KPs in it to upgrade it.
I, and many others made the CL a part of the gamestrategy. So the goods generated have become part of what we counted on. Getting 'a tiny bit less' as Inno stated it would be, would not have been such a problem. Getting about 75-80% less is not the same as 'a tiny bit less' and thus completely destroyes a certain style of play. One they purposely created in the first place.
Well, basic economics I tried to explain that before, but maybe the font wasn't large enough or so.
Yes, I NEED a lot of goods. The CL helped me get more goods than I can produce with my factories. I used those additional goods to take a lot of trades for stuff I didn't need and it also enabled me to post a lot of trades because I had a lot of spare goods. It also enabled me to post trades at very nice rates, because having goods to spare means its not so much of a problem to give 25% more than a 2-star trade. Not having those goods has a direct effect.
Having about 100.000 goods less each week means I have 100.000 goods less to spend on trades. Very simple. I cant trade with what I don't have.
And yes, I now am sometimes getting pms asking me to take some trades, because I'm no longer doing so automatically. And now I sometimes refuse.
So if you say that that argument is invalid, you are entitled to that opinion, but sadly your opinion isn't the truth in this case. I trade less now, because I have fewer goods.
As for an obscenely large amount of goods, please define what is obscenely large? On my dutch account, I've been at the end of halflings for 2-3 weeks now, and on my us account I'm nearing the end. So yes, on both accounts I'm now hoarding goods. But so what?
MY play, in the way I want to play it (and whether you or anyone feels that is right or not matters not even one tiny fraction of one bit) is that when the new chapter comes out I want to be able to enter it pretty much right away. So I buy KP's to rush through the advanced scouts, meaning I'll burn up several millions of goods. So my hoarding is in preparation for that.
Same goes at times I want to upgrade a certain AW. I buy a lot of kps, so I need a lot of goods.
YOU may feel that is not needed, which is true for you, but I want/like to do so, so for me it is.
A couple of points.Nothing wrong with being human, Ashreem. As Dhurrin finally stated plainly, the issue is simply that people want many many many many many free goods, that's it. Is 19% a ridiculous amount? I can't answer that, but clearly the devs have some limit in mind and moved to make that happen. How they arrived at that amount is anyone's guess.
If the main complain here is that people spent KPs upgrading their CL and now the KPs are wasted - well, you DID already benefit from the investment when the return rate was higher. Newer players won't get that same benefit as before, but the flip side of the coin is that they may now choose to invest their KPs elsewhere if they think this current rate of return is not worth it.
So that's that. Tbh I don't have an issue even with the old system or revising the rewards upwards under the new system. What I am however irritated with is all the threatening to stop NH, stop diamonds, demanding a rollback as if it were a right and acting like there is no good reason for the change at all when there probably is. Maybe Inno can do better in terms of communication, but that's up to them to decide
Soggy? Kindly give my 'complaints' a well deserved break! Over this past week, you blew the whistle on me not once, or twice but three times to the same Forum Moderator! Is it any wonder how ODD it is that you persistently need to substantiate 'balancing changes' that essentially are ROBBERY to over 70% of those polled. Kindly cut me some 'Forum' slack: You are not GOD ALMIGHTY, nor do I appreciate having to fall on the sword on multiple occasions when you decide 'you've had enough' of my tacit opinions. Seriously? Enough from you, sir!
Enough from you, sir!
- On a side note, I don't think I ever said I'd be doing less visits, but that's what has happened. I consistently visited all Fs members and 220ish neighbors 2-3 times a week. Since the update, I haven't cleared my map once. That's neither a threat, nor a whine, simply a fact. The people saying that it will reduce visits are correct, whether they are threatening or not.
handful of individuals, some of whom feel the need to 'speak for others',
Are you speaking for others when you say that? Do you know how many people your fellowship members are visiting? Do you know how many people your neighbors are visiting? why do you feel the need to speak for your fellowship and neighbors?There has been no change in my neighborhood, or in my FS.
Setting aside the speaking for neighbors, thing, how do you know this? Are you supervising your neighbors' computers and keeping track of how many visits they do?There has been no change in my neighborhood, or in my FS
I am glad there is someone who is able to speak for the thousands of people who actively play this game, or we wouldn't know that "relatively few are really upset." That's comforting.But compared to the thousands of people who actively play this game, relatively few are really upset about this change. To most of the players, this wasn't even a bump in the road.
The tenor of your post presumes that when other people talk for other people, it's bad, but when you do it, it's okay. The above reply indicates that you don't even see that talking for other people is exactly what you were doing, because you have no idea if there has been any change in what your neighbors are doing. Just because the same person is still helping you, doesn't mean that person is still helping their 100 neighbors every day that they were two weeks ago. They may, in fact, be only helping the people who help them back, now, because they are disgusted about the changes to the CL/BS. you are presuming to speak to all of their activity based on what you are experiencing. Your statement is exactly what you said other people are doing. Lots of us are still helping the same people who help us back every day, but lots of us are not helping everyone on the map. And a lot of those people might be small players who don't have us on their map, so they can't help back and the chain is broken. They are losing out because of the reduction to our help bonuses.@Ashrem
I will reiterate my point once, then I will be done. My post was not to further these pointless back-and-forth venomous exchanges.
There has been no change in my neighborhood, or in my FS. This statement was in regards to neighborly help. There has been no drop in frequency of neighborly help since the change to BS/CL. Not sure why that sparked so much confusion on your part. My post was very clearly worded.
The rest of it, well, deductive reasoning is all I should have to say. Why you chose to attack my post in such a way is a mystery to me. It warranted none of the sarcasm you delivered. The tone of my post was nothing but kind.
Ashrem? Yes it's me..... and yes, you are 100% correct in pointing out what Inno probably feared the most..... My visitations with 276 provinces and umpteen neighbors? A paltry dozen, on a good day... Essentially, Inno fears that people will wake up to the drought in visitations and simply give up..... I've pledged to never buy another diamond.... and quite frankly? Even as the #2 In our BlueMoon FS in Arendyll.... my 103K pts mean ZERO to me at the moment.... Hayell, the game is 'painful' to look at, given what we've been 'fed..... Enough.... Keep on truckin', brother!Are you speaking for others when you say that? Do you know how many people your fellowship members are visiting? Do you know how many people your neighbors are visiting? why do you feel the need to speak for your fellowship and neighbors?
Setting aside the speaking for neighbors, thing, how do you know this? Are you supervising your neighbors' computers and keeping track of how many visits they do?
I am glad there is someone who is able to speak for the thousands of people who actively play this game, or we wouldn't know that "relatively few are really upset." That's comforting.
edit: My point is, none of us know how many people are upset and how many are better off. And speaking for other people is fraught with peril.
I don't have any evidence per se, but there are some theories spread around the forums on these.And that brings me to another reason so many people are pissed off. Its not only the fewer goods, its the fact that the devs come up with several outright blatant lies.
- first the reason why most people build this particular AW
- then the statement that only some people would get a tiny bit less.
- and they implied this change would result in more visits.
On all three of those points I have not seen a shred of evidence, but I definitely have seen exactly the opposite.