DeletedUser1036
Guest
Sooner or later everything will be changing to HTML5 to get away from Flash in this game anyway, just as the dev's like to say "wait for it or soon"
I think that's one of the reasons that the app was so important. They need to develop a new code base, and getting the HTML5 code tested extensively is probably why they are pushing so many updates for the app so quickly. My guess is that there's very little development going on for the browser version at the moment (other than serious bug fixes) because they need to migrate the game off Flash fast. It's only a few months until some browsers will stop allowing flash unless they can get the end users to install a special extended support version of the browser, which will probably not be easy for the player-base. By late this year, anyone using Firefox or Chrome will have to enable flash every time they launch the browser, as it will stop remembering Flash permissions between sessions. That will be frustrating for a lot of people.Sooner or later everything will be changing to HTML5 to get away from Flash in this game anyway, just as the dev's like to say "wait for it or soon"
That looks like NetHack. Been a ling time since I played that or its seniors Hack and Moria.
I've had to keep the graphics on low since orcs to not get lags and freezes on a yr old mid grade hp and if I try to visit anyone at woodelves+ with the graphics on high it just kicks me out of the game and reloads so I would say it's probably a valid claim. If they want to add rows they need to add a graphics setting lower than low. LOL
Obviously, but one allows for more of the other. More space will inevitably equal more buildings/animations to be rendered. They can expand the 'grid' all they want so long as no one can use the space... but the way they have done it now people have expansions setting they can't use so unless they steal those back, people will use the space.As a programmer, I want to make it clear that size of grid and level of detail in the city are two completely different factors
Obviously, but one allows for more of the other. More space will inevitably equal more buildings/animations to be rendered. They can expand the 'grid' all they want so long as no one can use the space... but the way they have done it now people have expansions setting they can't use so unless they steal those back, people will use the space.
Do a significant number of people have more expansions than grid squares to place them?
If a limited grid is all that's preventing crashes when visiting those players, then there are bigger problems than I realized
Being that I have the same limited data as anyone else I have no idea how many, just that it is some. I also don't know where the 'crash line' is.
My point just was that I wouldn't call outright bull on the notion that the crash line is to close to expand and add expansions as they have indicated based on my limited data, and furthermore that if it is that close, people already holding expansions would be a problem with adding space even without expansions.
That's all I was saying. I perhaps just find it slightly more possible.I am skeptical that the reason for the small grid is to prevent players from placing the expansions they have, though it is possible and I cannot disprove that.