Everquest. World of Warcraft. Spartan Wars. Battle Pirates. Guild Wars. Tera. Runescape. Elder Scrolls.
To correct you the ONLY person I have suggested pulling things out of thin air was BobbyKitty. So when you go around making claims of 'others' you might want to check yourself.
as for my claims of "others" my apologies- as you claim ONE OTHER was doing. sorry for my incorrect pronoun pluralization. interesting that you should choose to mention it, though. thanks for correcting me. it was a tremendous and important error as regards the original topic of discussion. i mean, it REALLY REALLY matters that it was "other" vs "others." probably just a mistake from too many ales, i suppose.
you just pulled "everquest" out of thin air. as a 14 year veteran everquest player, beta-tester, and volunteer guide- there has NEVER been a system change which was implemented in stages- particularly stages where one caused a massive entire change to the combat system which got negative reaction in the beta-testing and then continued forward to live servers without change.
you are just making that up. name the expansion and what the changes were- and how said changes were as you described:
Systems that are hugeare OFTEN implemented in stages into live games. It makes it so that IF something goes wrong they know where to look rather than implement the whole shebang, have something go wrong and then they have millions of lines of code to sort through to figure out where the problem is.
which huge systems in everquest were implemented in stages into the live servers? what were said changes and what expansions did they take place in? name 3.
i don't recall any such changes in elder scrolls either, but i was a more casual player of there. as for EQ though, i played religiously since 2002. i began beta-testing shortly thereafter. there were NEVER any 'huge systems implemented in stages.'
i would venture that your claims for such changes in these other games are equally based in "thin air."
additionally, the suggestion that "IF something goes wrong they know where to look rather than implement the whole shebang, have something go wrong and then they have millions of lines of code to sort through to figure out where the problem is" is the false dilemma fallacy AKA "black and white fallacy" in addition to having a few more errors present.
for example, if a massive system change is implemented in stages to prevent what you suggest, the results of all of the stages combining cannot be understood until such happens. while each individual "stage" might produce some or no problems, the combination of all of them is the only actual test of what happens when ALL of them are implemented. which again, should occur and usually does occur during beta-testing.
something going wrong with a change is PRECISELY WHAT BETA TESTING IS FOR.
When a person does not respond to a specific instance, it is not a failure to address it. It is rather simply that there is not enough information. Ever considered that before you go off on a tangent?
not only have i "ever" considered such, but i ALWAYS consider such before.. wait? what is it that you perceive me as doing? going "off on a tangent?"
again, more ad hominem rather than addressing the issue. for the what is it? 3rd time? i have directly refuted your main claim that combat issues are the direct result of "over-scouting" and "over-conquering" as you have suggested more than once as the only possible cause of such issues.
i have a fellowship member right now who is 4 provinces shy of being eligible for the "fairies" expansion but cannot beat an encounter via fighting without far more difficulty and time spent- and sometimes, not at all. personally, i am 4 over the minimum to enter the fairie expansion.
and prior to you re-stating your previous claim (as you did with bobbykitty) that our difficulties are due to not taking note of the changes and working with them- the top players in my fellowship, including myself, are MENSA members, we know eachother in real life and converse regularly. this is important because even being so, we are still having far more trouble than before beating the encounters- and more importantly, one should not have to be a genius to win an encounter in a game!
so regarding your failure to address the issue i brought up multiple times now- namely that your suggestions of "over-conquering" and "over-scouting" are the culprits for being unable to win fight encounters post-change- what information are you lacking from me- as you suggest that such is not a "failure to address it" but "SIMPLY that there is not enough information."
did you need the exact number of defeated provinces? there you have it.
furthermore, one does not need "enough information" to address an issue. one could address said issue by stating "i need more information." prior to your covert suggestion in this last post, you did no such thing. ever consider that before you go off on a tangent?