Also, all that grassland is just a photo op PR stunt to hide the grungy urban city decay and ultra-thin high-rises, some of which you can see just peeking at the top-left corner of the screenshot.
I get this is a PR video and it's a test server. The new goodies area is like 35-45 expansions worth of space--it's
gigantic! Nobody playing the game normally has that much extra space just for the heck of it, especially if regular expansions hit your troop and catering costs pretty hard. I'm pointing out that if they spend too much time in "god mode", there's a real disconnect with the regular user gaming experience, where the devs/product managers lose touch with the issues that plague us.
For example, helya (wearer of many hats, but not a dev too as far as we know, so this is just an example) said on the test server for perks,
she's in a FS which consists of herself in every chapter. Even though she's the Archmage, she will never encounter the terribly
awful and dreaded experience of recruiting on a test server (unless she's having an identity crisis and rejecting her other selves). Therefore, if we're proposing ideas like more tools to help out Archmages to make the recruiting process more pleasant and bearable, how many devs can actually empathize with our experience? Doubtful they're running their own fellowship with strangers when they're off the clock. So something like that might be so low priority or even off the radar, and yet, being in a good fellowship can change the whole gaming experience
for the better to a player.