Did you actually use the 9 W of DH? Or are you accumulating more Scales, Shells & Dragon Glass than you need? Or using these building for prey (that you could have easily used Portal profit for)?I completed it with 146 expansions, and had the full 9+9 settlement buildings at lvl 4. But I did remove most manufactories, and all but one armory.
Did you actually use the 9 W of DH? Or are you accumulating more Scales, Shells & Dragon Glass than you need? Or using these building for prey (that you could have easily used Portal profit for)?
FYI, I could refill my portal 109 times fully with Port Profit. I expect you (or anyone else) in chapter 21 could do at least 50 refills.
Prosperity does not make sense to me. I was producing 21 or 44 oblations per cycle. At that rate, I had enough Produced from my Vallorian Workshops to finish the level. So I deleted the 6 Valorian Workshops and restored from inventory 1 Magic Workshops (chapter 21) and upgraded 1 Magic Workshop to Chapter 21. Now I can only produce 19 or 40 oblations per cycle. What did I do that hurt me? I tried teleporting 1 Magic Workshop which changed nothing.
What gives? How is this bonus calculated? I see from the instructions that the more settlements building levels I have the higher the settlement bonus. It really sucks that they don't reveil how they calculate settlement bonus. It makes it difficult to plan ahead and requires the retention of building that don't produce. Painful and not a reasonable design IMO
I was lucky - I had 6 level 4 WLH + 3 in storage. I thought I was finished with that building so I deleted 4 level 4 buildings and stored 2. I brought the 2 back as well as 1 level 2 WLH and started a 10th LW. This raised my production back to 20/42. I needed mor LWs any way and I can make up for the lost production with what I have - It will take longer than it would have without the deletes but C'est la vie. I was storing up TIme instants for the end - that still remains the plan - but nothing gets deleted or stored until I am done done.At the end I tried to store a bunch of settlement buildings that I didn't need anymore. I had the exact same thing happen because I didn't understand it either. I just had to scramble to store what I had put back out and put the settlement buildings back out. It was a darn good thing that I stored them instead of selling them. I always do it that way just in case I run into a problem or shortage.
Prosperity works like this: Each settlement building consumes a certain amount of Prosperity (in much the same way that regular buildings consume culture and/or population). If you look in the Dragon Tower on the Portal tab, you will see a line "Settlement Production". If you mouse over (or tap on mobile), this line, you get 3-4 pieces of info:Prosperity does not make sense to me. I was producing 21 or 44 oblations per cycle. At that rate, I had enough Produced from my Vallorian Workshops to finish the level. So I deleted the 6 Valorian Workshops and restored from inventory 1 Magic Workshops (chapter 21) and upgraded 1 Magic Workshop to Chapter 21. Now I can only produce 19 or 40 oblations per cycle. What did I do that hurt me? I tried teleporting 1 Magic Workshop which changed nothing.
What gives? How is this bonus calculated? I see from the instructions that the more settlements building levels I have the higher the settlement bonus. It really sucks that they don't reveil how they calculate settlement bonus. It makes it difficult to plan ahead and requires the retention of building that don't produce. Painful and not a reasonable design IMO
Thank you for your detailed explanation - I can calculate the prosperity factor now now, but it still does not add up to actual production. Right now I am 873/600=145%+43%=188% as my prosperity factor. However 188% of the 10 base amount is 18.8 - but I get 20 for Messy, Rude and Dangerous Oblations. Noble Oblations is closer to 188% of 22 (41,36). Regardless of how Inno rounds, the actual production numbers (20 & 42 from base values of 10 and 22) are not consistent with the reported Settlement Production Bonus 188%. -So yes, when you remove settlement buildings, you're using less prosperity and thus the bonus factor is reduced.
Thank you for your detailed explanation - I can calculate the prosperity factor now now, but it still does not add up to production. Right now I am 873/600=145%+43%=188% however 188% of the 10 base amount is 18.8, but I get 20 for Messy Rude and Dangerous Oblations. Noble Oblations closer 188% of 22 is 41,36, but regardless of how Inno rounds, the actual production numbers (20 & 42 from base values of 10 and 22) are not consistent with the reported Settlement Production Bonus 188%. -
I would expect for 188%
- one is 200% (20/10) while
- the other is 191%. (42/22)
- 19/41 (normal rounding) or
- 18/41 (truncated), or
- 19/40 (rounded up),
not 10/42 which I actually get.
So 43% x 10 = 5 and 45% of 10 = 5 => 10 Bonus. And 43% of 22 = 10 and 45% of 22 = 10 => 10 Bonus. That adds up. I can optimize now.Basically the BTG and Settlement bonus are each individually rounded up before being added together.
Problem is that is your situation and fine for you, not a general thing. And not really relevant either.My Seal Tower is for the Unurium decay reduction. The Unurium collection for residence coin collection is minor.
The other problem is that the VST was introduced at the end of chap 19 and it has, as most AWs, 2 specific powers. Which one can enjoy for only 1 chapter, because in chap 21 a significant part is suddenly removed. Talking about horrible planning/organization!
That was not something anyone as a player could foresee. Had we known that, a lot of players would have thought twice about placing and upping it. Me amongst them btw.
All but removing 1 power from an AW after 1 chapter is not something that can be defended. The unurium should be made dependant on harvesting from the residences, whether that is coins or community work and should be treated the same.
Of course you can sell it. The only repercussion is you will not get the 4 Royal Restorations for selling it in chapter quest #87May I sell the Dragon Tower BEFORE the "Sell the Dragon tower" quest comes up? Any repercussions?
When it first launched I thought VST would be useful, but then having reached end of chapters, you don't actually need unurium for anything, so I'm not going to build it. I keep well alive on unurium between chapters from Boblins Express Service and Steam Golem. When a new chapter launches I can change the trader back to unurium, or build some Married Forest Homes again.
All true, but also all 'might' and 'may' for future possibilities. I am looking at what IS. And what is, is the fact this AW lost close to half of it's power.Pheryll said:
The good news is that in the last chapters the tax rate (coins produced per population of the residence) actually increases. So with enough chapters it may become twice as good per population consumed as it was at the end of chapter 19 (which could be plenty of room for community works production).