A work around is not a bad thing. I play the FA and have some "work arounds" for space. I put some buildings into storage. I calculate how much of something I will need, gather that much, and then put the production buildings for that resource in storage. It's a work around for the lack of space for my many large T1 boosted. I also build my portal to level 4 and then get rid of any of the secondary buildings and use portal profits. That's my work around for the slowness of late chapters. Both are "work arounds" others use. That we have to use them may be, in part, a response to "mistakes" the devs made when they introduced the FA, or exceedingly long chapters. The amount of space needed to be competitive in the FA is very high and the players responded by finding "work arounds." The time it takes to do an late chapter can be months and longer. The introduction of Portal Profits may have been just to "fix" that problem, and it did, but I suspect way more than was expected as now you can do a good deal of the chapter with PP's and not have the guest race farm. At least in Chapter 15 I did.
But I could be wrong. I'm not opposed to a "fix" and like the one suggested, "boosted+1"). I do think it would at least stop the complaining (LOL), even if it did make my city less profitable. But if it did, I'd just evaluate the conditions of the market and adjust accordingly. Works every time for me.
So how come those with surplus scrolls don't seem to be doing this? Perhaps because the actual market value of scrolls is about 25% higher than the wholesaler offers? In other words, they value their scroll higher than the devs have determined in the wholesaler? One does have to wonder why the game calls 100k of scrolls traded for 100k of silk or crystal "fair" but then offers the same trade at such an "unfair" level? And the fact that each trade you make in the wholesaler goes up and becomes even more "unfair" is pretty strange.
AJ