Deleted User - 312108
Guest
Like many folks I have been playing through the Mermaid Summer event on beta and now on live. While I like the idea of endless quests, I am frustrated by the implementation and the repetitive nature of many of the quests. I also dislike the frequency with which things like Gain CC and Vision vapor appear.
Notes
For factories - the base goods run will be 4 factory runs, multiples above that will increase the expense.
For workshops - the base supply run will be 6 workshops, multiples above that will increase the expense.
For troop recruitment - unit base expense will be the equivalent of 3 armories + max level barracks assumption and be figured as 1/4 unit, 1/2 unit, 1 unit, 2 units worth of recruit (any source) or production (barrack etc creation)
Supplies - definitions I will use will be based on the maximum level chapter workshop the player is in multiplied by a number of workshop productions.
Coins - definition I will use will be based on the maximum level chapter residence the player is in multiplied by a number of residences and assuming a maximum coin gather.
Frequency - this is the recommended times the quest should occur.
Currency valuation will depend upon the relative expense and vary between 18 - 84
Relative Expense
Free - this is almost no effort and very little time
Minimal - these cost a little time and gold or supplies or limited goods
Moderate - these cost a reasonable amount of time and some goods
Expensive - these cost a high amount of gold/supplies, goods or time (24 hour run)
Very Expensive - these cost a high amount of goods, time, or relics (48 hour run)
In theory the quests would vary between expense and frequency - a selection of free, minimal, moderate, expensive, and very expensive in a given run based on frequency and one time quests only occurring once.
Example: (In any order)
Give Neighborly Help 3 times
Accept 1 Player or Wholesaler trade offer
Gain 700 Supplies
Produce [Tier 1 Boost] [3 hrs] 4 times
Produce Beverages 3 times
Recruit a unit
Gain 10 KP
Produce [Tier 1 Boost] [9 hrs] 6 times
Gain Coins – x20 Residence
Recruit 1 unit Heavy range
Gain or use factory enchantments 1 time
Gain 6 Enchantment items
Produce Beverages 15 times
Accept 4 Player or Wholesaler trade offers
The total value of my list is less than the current, but given they are theoretically endless and there are limits on how often some of the more expensive quests can occur the values may be too high yet.
Revised quest list in next post (length issues)
Notes
For factories - the base goods run will be 4 factory runs, multiples above that will increase the expense.
For workshops - the base supply run will be 6 workshops, multiples above that will increase the expense.
For troop recruitment - unit base expense will be the equivalent of 3 armories + max level barracks assumption and be figured as 1/4 unit, 1/2 unit, 1 unit, 2 units worth of recruit (any source) or production (barrack etc creation)
Supplies - definitions I will use will be based on the maximum level chapter workshop the player is in multiplied by a number of workshop productions.
Coins - definition I will use will be based on the maximum level chapter residence the player is in multiplied by a number of residences and assuming a maximum coin gather.
Frequency - this is the recommended times the quest should occur.
Currency valuation will depend upon the relative expense and vary between 18 - 84
Relative Expense
Free - this is almost no effort and very little time
Minimal - these cost a little time and gold or supplies or limited goods
Moderate - these cost a reasonable amount of time and some goods
Expensive - these cost a high amount of gold/supplies, goods or time (24 hour run)
Very Expensive - these cost a high amount of goods, time, or relics (48 hour run)
In theory the quests would vary between expense and frequency - a selection of free, minimal, moderate, expensive, and very expensive in a given run based on frequency and one time quests only occurring once.
Example: (In any order)
Give Neighborly Help 3 times
Accept 1 Player or Wholesaler trade offer
Gain 700 Supplies
Produce [Tier 1 Boost] [3 hrs] 4 times
Produce Beverages 3 times
Recruit a unit
Gain 10 KP
Produce [Tier 1 Boost] [9 hrs] 6 times
Gain Coins – x20 Residence
Recruit 1 unit Heavy range
Gain or use factory enchantments 1 time
Gain 6 Enchantment items
Produce Beverages 15 times
Accept 4 Player or Wholesaler trade offers
The total value of my list is less than the current, but given they are theoretically endless and there are limits on how often some of the more expensive quests can occur the values may be too high yet.
Revised quest list in next post (length issues)