The Unbeliever
Well-Known Member
As an FoE player where we've had these 'evolving' buildings for over a year now, there are always 2 general rules to remember with these things:So yes, it is a joke. No thanks on this one, Aureate Phoenix. Even at stage 10, it is 3 x 334 = 1002 with 8 manufactories that's 8016. So in conclusion all of the work to level this thing and get pet food equates to 8 efin k for my city's 3 hour production. The jokes on us guys LOL
1. They are only worth the land in your city once you can get them into their final 1-3 or so stages...
The more levels to them, the more variance obviously. (ie: in FoE, a Lv.7 building is only generally 'good' between Lv6-7, while a Lv.10 building is generally 'good' by Lv8)
2. When there are 2-3+ versions to choose from, 1 will be a huge 'no-brainer', 1 will be decent, and 1 (or more!) will be total donkey poo.
Again, as an FoE player, I can attest to this.Another reason not to rush deleting it is that if enough people complain that it's a worthless building, they might (low chance, but might) improve it.
We've had a couple of these evolving buildings where the balance was so out of whack that Inno *did* go back an rebalance them. (*cough*The Ship*cough*)
Of course, we also just had the Spring event, in which despite the Fire Pagoda being stupidly OP compared to the other two options, Inno "rebalanced" things by adding an additional boost to...
The already stupidly-amazing FIRE Pagoda house!lol
So, as the old saying goes, "never attribute to malice that which can be explained by stupidity."