If cross tier trades are inherently wrong and the stars given them unfair, then I don't see it as much a player problem as a problem the game developers have to fix. That being said, I almost always trade in the same tier.
The important word here is "if". If they are "inherently" wrong then yes, they are inherently wrong because they somehow damage the structure of the game and make players suffer. But if they did that, those engaging in the cross tier trades would suffer....which, if they continue, means they either aren't suffering, or don't see how they are suffering. Thus, the determination of the "if" can't be answered without an analysis of how cross-tier trades actually hurt the game. The evidence presented in the many discussions seems to focus on two possible harms: misclicks, and imbalances. Misclicks are, in my opinion, the fault of the buyer, not the poster. Again, "caveat emptor." The structural question is related to the free flow of goods. Is it more likely that an imbalance should occur when you can only trade a particular good for two other goods, or if you can trade it for 8 other goods? I think, thus, the imbalance is more likely caused by the restriction of the flow of goods, not the opposite which is called for in a cross-tier restriction.
Few people have an issue with reasonable profit. We face enough unreasonable profit int he real world that we don't need to acquiesce to it here.
Again, though, what is reasonable? If I'm in the dessert and about to die of thirst and you offer me a glass of water you bought and brought to the dessert, how much profit would I think "reasonable?" If, on the other hand, I'm standing next to a drinking fountain and you offer me the same glass of water, wouldn't any profit be a bit unreasonable? Reasonable profit is market driven and sadly, markets have no morals, people do. Thus, if I believe a million percent profit is acceptable under the circumstances, and you don't like it, but pay it anyway, all you are telling me is that, in those circumstances, whatever you are giving to me is worth the price you are choosing to pay. If my offer, including the million percent profit, is taken, aren't you, by example, saying that in these circumstances what he is offering is worth a million percent profit?
You can argue over all the ratios you want, but as long as normal goods are regional, and not server-wide like sentient and ascended, anything you come up with will benefit some people but punish others. And that big wave of scrolls and dust-boosted players quitting, before the changes to the moonstone set, continues to have long-term effects.
As you may have noticed, the whole wave of scrolls is pretty much past. All the devs did was reduce the supply, and thus, in response, there was a shortage of scrolls (since the production of scrolls during the waves dropped as people quit making scrolls). The whole scrolls thing we went through shows how markets adjust. When the devs changed things so scrolls became abundant they became worth less. Players, seeing them worth less, cut down on their production. The devs, in order to "fix" the problem then cut the production of scrolls, and that led, naturally enough, to a shortage of scrolls...though not as deep as the over-supply was. In my opinion each wave of response to a deep supply problem (too much or too little) returns as the pendulum swings, but not with as much arc, until the effects fade into the background of everything else.
My main city has 263 discovered cities, none of whom are in my full fellowship. About 100 of them have visited in the past 5 days. I see maybe 20-25 different players posting trades for normal goods on any given day, including small cities who can't visit me back, so not in that 100. Right now, only 6 out 26 pages of normal goods are 2-star or better and same tier. 19 pages are cross-tier and 1 page is 0-star same-tier. Oh, and that 6 out of 26 is a good day for same-tier trades. I am not even sure how many years it has been now, since the last time I had to trade for normal goods, but I still take the reasonable trades from people who look like they need it.
Taking the "reasonable trades from people who look like they need it" is exactly what I mean by intangibles. There is nothing in the game that requires you to meet the needs of those who "look like they need it," and thus, that, too, becomes a determining factor for the trade. If they didn't "look like they need it" you wouldn't make the trade, would you?
This is a perfect illustration of the issue.
If there was a setting so that you(and players like you)could see those 6 pages at a glance surely they'd be taken very quickly leading to a loop where posting "good" trade requests is rewarded and encouraged and repeated.
One has to wonder why the "good" trades are buried in the many pages of trades? Isn't the whole ordering of the trader supposed to be "good to bad?" If all the "good" trades are at the top, what scrolling might be needed? If they are in the middle, doesn't that mean the trades above them are considered "good" by the system, and "bad" by the one scrolling (since he/she skipped them)? The only way to insure your trades are above the others is to make them 3 star trades! I do this 100% of the time and all my trades are taken very quickly. But that's because I want my trades taken quickly, an "intangible" value I add/subtract to the value of my goods.
AJ