First of all, not all fellowships have 25 active players, and not every fellowship has Level 5 Magic Academies. A major blizzard knocked out the electricity for four days for one of ours. Another is busy with family issues. One of our senior-level players said flat-out that this FA was not worth the effort for such poor rewards, and opted out of participating- how's that for building teamwork and camaraderie? And most of us work or do things besides sit at the computer screen knocking out Dwarven Beverages every 5 minutes. It is a problem that neither the Adventures nor the Tournaments nor the Magic Academy functions are accessible on the app yet. Neither are the awards for assisting another player. Neither are the fellowship message boxes, and you can't make it through these without communication.
We chose the blue route in Stage 1. It took us two days to get through the start node and the first node, between waiting on enchantments to cook in the Magic Academy and trying to have the right two Quests showing on the screen when visiting a neighbor. I don't know how many times I gambled on Wand and Witches Hat, or Magic Potion and Wand, when what popped up as a neighbor assist reward was the other enchantment (OR NO ENCHANTMENT AT ALL). And that was for 4, count them ONLY FOUR, enchantment-based badges. Don't get me started on the Elvarian guards, and I have my barracks boosted to 84, and my armories at one level below their max for my level.
It is intensely frustrating to have only two Quests active at any one time. I often have 4 or 5 different productions all coming ready at the same time, and some of them in the middle of the night when I'm half asleep. I'm not going to choose between this game and a good night's sleep again. And the same dang click-through-every-last-one-of-the-quest-options is still in place. I do not know why we cannot have this as a pull-down menu. It would also be helpful to be able to remove some of the quest options from the queue. However, I will be astonished and pleasantly surprised if any fix to address a much-repeated complaint, like the endless cycling through the quest menu, happens before the next adventure.
My interest level in Fellowship Adventures started high, with the first one. It has plunged steeply with each one, and I have seen the adventure actually become a source of negativity for fellowships. It makes it difficult to recruit players to a fellowship, when there becomes little to no interest in participating in fellowship adventures.
Look at the participation numbers. There are 1115 fellowships. Less than half, 444, participated, which might be expected. But then only 259 continued past the 100 points level, and only 216 continued past the 200 points level. It does not speak well for the popularity of the adventure if almost half of those participating drop out after completing only 1 or 2 nodes. Only 180 got to 1000 points. Right now, with 19 hours left, there are only 123 fellowships with 2000+ points.
Finally, if you have only a small percentage completing each stage, I would expect much better rewards. The Stage One rewards are not especially helpful for our beginner players, or attractive to the veterans either, for that matter. The Stage Two rewards are not worth 300,000 units of goods and 90 relics. The Grand Prize is not an original piece of art or city element. It is a recycled building that most of our players already have. The beginners would have liked completing the adventure, but it is not do-able. We are choosing to call it quits 1/3 of the way into Stage 2.
If there are no serious changes, I will not recommend that we participate in the next FA.