It’s not a bottleneck now. I am saying the devs will get the crazy idea in their heads that CCs will be too easy to acquire if everyone has a Tinlung. However, the effectiveness of Tinlung for early game players is still pretty minimal. It’s 3CCs for that pet food feed and in that feed duration, they need to do 20 provinces to edge out ahead, assuming they have a maxed Tinlung. Those numbers are not favorable to most early chapter players and therefore, devs shouldn’t assume just because someone has a Tinlung would mean CCs are raining from the sky, and then go tweak the Druid badge requirement numbers. Later chapter players with a Timewarp and do a ton of tourney…yeah, it’ll be raining green balls. Given we can see the entire server’s tourney rankings though, they aren’t the majority.
I totally agree there; the devs seem to test things without ever really playing the game. For smaller cities the effect of Tinlug MAY be just enough to offset the increased amount of CC-spells needed, at a cost of needing more petfood, which for some players already is a problem. But for small cities Tinlug probably is more something to keep in storage until a later date, as it has only a very limited and costly effect.
What I meant was that for the FSA a SMALL increase in needed CC spells shouldn't be too much a problem, provided there are 2, maybe 3 (very) advanced players there. Which basically rules out a lot of Fellowships, especially ones with a lot of newbe's, so any increase should be out of the question period.
Tinlug only really benefits large, end-game players and for them it could replace the Dragon Ark, meaning fewer AW-levels which should help making the Spire a bit easier and at the same time taking up way less space.
For the real old-time whale-sized players (kinda like me I guess) who do 30+ provinces for 6 rounds in 1 day, Tinlug is an exceptionally good addition. And will help gain more than enough CC-spells for an entire 3 maps of the FSA, especially if one still has the Ark up.
Problem is, those are the exceptions. Whether the Devs understand that is a whole different story.