DeletedUser4943
Guest
I know this isn't FoE, but I have been playing Forge of Empires for 3 years now and there are things done in that game that could benefit this one in the long run. I see some similarities between both games such as the research tree and the battlefield, but what I think this game lacks are certain attributes that allow newer players the ability to reach certain goals without getting stuck along the way.
Here is my list of things that could easily be changed to better help players enjoy the game more, rather than becoming frustrated and quitting...
1. Moving buildings could be easier to accomplish, especially with the lack of expansions in this game - Since expansions are very limited because of where they are on the research tree and due to the battlegrounds not being as fair as they should be, moving buildings around should not be that difficult. I mean if I have a 5x5 building and I need to move it to a 5x5 area, but there is a 3x3 building in the way, I can't just simply swap those two buildings by dragging the 5x5 over the 3x3 and swapping them, no I have to find a space for that 3x3 which takes a hell of a lot longer to do than just simply being able to drag and drop between 2 buildings. FoE incorporated that simple technique into it's game and it's made it a lot easier to rearrange a city.
2. The items in the research tree need to be spread out better through out the chapters - I am currently stuck on chapter 2 and can not expand my city or upgrade my Main Hall because of where these items are in the tree. Having 2 city expansions at the end of the chapter is ridiculous and having the Main Hall upgrade in the middle is also ridiculous. I think the city expansions should be spread out more through out this particular chapter as City Expansion 3 is in the beginning while 4 and 5 are at the very end. 4 should be in the middle right after the Advanced Main Hall research. Tell me why the Tournament research is at the very end of Chapter 2. What is needed for players to participate in these tournaments? Does it have to be at the end of this chapter or could it be moved to the beginning?
3. Provinces - Why does it take 4 provinces to get an expansion? For new players that is a bit unrealistic as the size of a players army is only as big as their research allows. If I can't win battles than why should I bother trying to get 4 provinces? I can simply negotiate the province, but I will run out of goods to negotiate and than I'm back to square one. This system should be tweaked in order to accommodate newer players who are trying to get through the game without having to spend money all of the time. I don't mind spending a few buck here and there on games like these, but to constantly ask players to open their wallets, because the game design is flawed is probably why players quit this game. FoE has a better game design than this one and I think borrowing a few of their ideas to make this game better wouldn't be such a bad idea.
4. KP's for Coin - The cost for 1 KP is 500 coins, why is it so much? New players can't buy KP points to help them achieve their goals through out the game, because of the cost. I think the amount of each KP could be dropped to 50 or 100 as that would help a lot of players out. As a player keeps purchasing the cost increases 50 or 100 each time, not 500 each time like it is now. I get that the developers are trying to have players battle more, but the battlegrounds are not fair and because of that issue, players may try to purchase KP's and wipe out their coin supply in the process. Than they have to wait hours just to get a decent amount of coins back from their residences. This is a clear domino effect and I believe this is a main issue with this game as well.
For now, those are my only major concerns when playing this game. I don't think this game should be exactly like FoE, but tweaking it a bit would be better for this game in the future.
Here is my list of things that could easily be changed to better help players enjoy the game more, rather than becoming frustrated and quitting...
1. Moving buildings could be easier to accomplish, especially with the lack of expansions in this game - Since expansions are very limited because of where they are on the research tree and due to the battlegrounds not being as fair as they should be, moving buildings around should not be that difficult. I mean if I have a 5x5 building and I need to move it to a 5x5 area, but there is a 3x3 building in the way, I can't just simply swap those two buildings by dragging the 5x5 over the 3x3 and swapping them, no I have to find a space for that 3x3 which takes a hell of a lot longer to do than just simply being able to drag and drop between 2 buildings. FoE incorporated that simple technique into it's game and it's made it a lot easier to rearrange a city.
2. The items in the research tree need to be spread out better through out the chapters - I am currently stuck on chapter 2 and can not expand my city or upgrade my Main Hall because of where these items are in the tree. Having 2 city expansions at the end of the chapter is ridiculous and having the Main Hall upgrade in the middle is also ridiculous. I think the city expansions should be spread out more through out this particular chapter as City Expansion 3 is in the beginning while 4 and 5 are at the very end. 4 should be in the middle right after the Advanced Main Hall research. Tell me why the Tournament research is at the very end of Chapter 2. What is needed for players to participate in these tournaments? Does it have to be at the end of this chapter or could it be moved to the beginning?
3. Provinces - Why does it take 4 provinces to get an expansion? For new players that is a bit unrealistic as the size of a players army is only as big as their research allows. If I can't win battles than why should I bother trying to get 4 provinces? I can simply negotiate the province, but I will run out of goods to negotiate and than I'm back to square one. This system should be tweaked in order to accommodate newer players who are trying to get through the game without having to spend money all of the time. I don't mind spending a few buck here and there on games like these, but to constantly ask players to open their wallets, because the game design is flawed is probably why players quit this game. FoE has a better game design than this one and I think borrowing a few of their ideas to make this game better wouldn't be such a bad idea.
4. KP's for Coin - The cost for 1 KP is 500 coins, why is it so much? New players can't buy KP points to help them achieve their goals through out the game, because of the cost. I think the amount of each KP could be dropped to 50 or 100 as that would help a lot of players out. As a player keeps purchasing the cost increases 50 or 100 each time, not 500 each time like it is now. I get that the developers are trying to have players battle more, but the battlegrounds are not fair and because of that issue, players may try to purchase KP's and wipe out their coin supply in the process. Than they have to wait hours just to get a decent amount of coins back from their residences. This is a clear domino effect and I believe this is a main issue with this game as well.
For now, those are my only major concerns when playing this game. I don't think this game should be exactly like FoE, but tweaking it a bit would be better for this game in the future.