ajqtrz
Chef - loquacious Old Dog
This is a valid point and exactly what is wrong with scrolls. The surplus results in 3 star trades. The bigger the discounts the worse the problem becomes.
So we agree that there is a problem with too many scrolls being produced AND that the over-production has driven down the price of scrolls. Sounds like a "real" market type of situation to me. What many disagree with is the solution. Some want the "government" to step in and mandate a change in either production or some kind or restriction on trading. The problem with that is, of course, it assumes those "in charge" actually understand what it means to value something. Value is not intrinsic but, like meaning, resides in the one making the value. In can thus fluctuate and vary depending on the players current situation and supply/demand. The game proves this exactly because it doesn't matter if the devs have determined the value of scrolls, we are all ignoring it and letting the market speak.
The big parasites are constantly online and would simply repost more often. I'm afraid you wouldn't see a noticeable difference.
Hiding zero stars from players outside of your own FS wouldn't be difficult to code at all, that's not the holdback. The only reason this issue hasn't been addressed is developer apathy partly fueled by a couple of selfish posters who can't see past their own egos to realize that such a change would be better for the health of the game.
I agree that the "parasites" would just repost more often. What is needed though, is not more regulation, but smarter players. I've simply cut my scrolls production and now my neighborhood isn't awash with scrolls at all AND when I do sell scrolls I get 2 star trades for them. I've simply notified each of my neighbors and fs that I'll take their scrolls if they post them 10% or more over the 2 star amount. Almost all of them do so immediately and I take their scrolls. Since I produce some with my moonstone libraries I can afford to use my scrolls to purchase silk and crystal at 15-20% over the 2-star level, which means they are always 3 star trades. By adjusting my output and working with my neighbors our neighborhood has only the smallest excess of scrolls. Teamwork can work if you go beyond your own fellowship.
In the end, the answer is to reduce scroll output, something any scroll boosted player (like myself) can, and should do. Why ask the devs to do for us what we, with a bit of leadership and imagination, can do for ourselves? And, as I've said elsewhere, the same idea can be applied to any "problem" with goods supply/demand.
Take for instance, the "parasites." If you want to break their hold on those goods you can work together to do so. It takes leadership. One way is to flood the market by producing more than the "parasites" can absorb. At some point they will no longer be able to take all the trades as the underlying value of the goods is determined by the demand and supply. In other words, since they are purchasing all those trades, but have a limited (though perhaps huge, I'll admit) ability to absorb those goods for reposting, you can, if you work together, overwhelm their ability. Produce and post 2-3 times the goods they are buying and they will run out of the ability to buy those goods. Then the price will come down. Another method is the boycott. Simply don't trade with them or anybody near them or in their fellowship. This is harder to do because you have to name those players who you think are parasites and shut down their ability to trade. You'd have to contact everyone with whom they might trade and get an agreement, but if everybody has the same frustration as you about the matter, it could be done. Again, it just takes leadership and effort.
In any case, changing the listing would help some people's frustration, but probably wouldn't amount to the type of change necessary to shut down the "parasites."
AJ