Katwick
Cartographer
The World Map uses a 3x9=27 parallelogram of hexagonal cells.
Let's number the cities in the same sequence as the Relic that is in the cell immediately above the city.
1 M _ Marble
2 St _ Steel
3 P ._ Planks
4 C ._ Crystal
5 Sc_ Scrolls
6 Sl _ Silk
7 E ._ Elixir
8 D ._ Magic Dust
9 G ._ Gems
The block of 3x9=27 cells tiles (tessellates) the map vertically, and diagonally toward the upper left and lower right.
As a consequence, only 9 Relic/Boost combinations are feasible:
1 M_ C_ E
2 St_ Sc D
3 P _ Sl. G
4 St_ C_ E
5 P _ Sc D
6 M_ SI. G
7 St_ Sc E
8 P _ Sl. D
9 M_ C_ G
Based on https://us.forum.elvenar.com/index.php?threads/world-map-centers.28953/post-252700
and https://www.elvenstats.com/player/us7/849832222
1 M_ C_ E is at the center of each World Map.
The technique suggested at https://us.forum.elvenar.com/index.php?threads/world-map-centers.28953/post-252700
can be made less tedious by realizing that every city on the upper left to lower right diagonal, and every third city vertically, must be a 1 M_ C_ E city.
Here's a thread from 2016, that uses a less obvious city sequence, but yields the same boost combinations.
https://us.forum.elvenar.com/index.php?threads/there-are-only-9-possible-cities.5007/
Note that the weekly Tournaments follow this same Relic sequence, although the Tournament encounters now yield a mix of Relics. To fill in the missing cells, for Tournaments, simply add the Relic that's "missing" in each vertical sequence of 2 Towns and 3 Relics.
While the desktop version pops up a mouseover, in the mobile version you'll need to recognize the landscape.
If you want to review the pictures for each Relic cell, see
https://en.wiki.elvenar.com/index.php?title=World_Map
Let's number the cities in the same sequence as the Relic that is in the cell immediately above the city.
1 M _ Marble
2 St _ Steel
3 P ._ Planks
4 C ._ Crystal
5 Sc_ Scrolls
6 Sl _ Silk
7 E ._ Elixir
8 D ._ Magic Dust
9 G ._ Gems
The block of 3x9=27 cells tiles (tessellates) the map vertically, and diagonally toward the upper left and lower right.
As a consequence, only 9 Relic/Boost combinations are feasible:
1 M_ C_ E
2 St_ Sc D
3 P _ Sl. G
4 St_ C_ E
5 P _ Sc D
6 M_ SI. G
7 St_ Sc E
8 P _ Sl. D
9 M_ C_ G
Based on https://us.forum.elvenar.com/index.php?threads/world-map-centers.28953/post-252700
and https://www.elvenstats.com/player/us7/849832222
1 M_ C_ E is at the center of each World Map.
The technique suggested at https://us.forum.elvenar.com/index.php?threads/world-map-centers.28953/post-252700
can be made less tedious by realizing that every city on the upper left to lower right diagonal, and every third city vertically, must be a 1 M_ C_ E city.
Here's a thread from 2016, that uses a less obvious city sequence, but yields the same boost combinations.
https://us.forum.elvenar.com/index.php?threads/there-are-only-9-possible-cities.5007/
Note that the weekly Tournaments follow this same Relic sequence, although the Tournament encounters now yield a mix of Relics. To fill in the missing cells, for Tournaments, simply add the Relic that's "missing" in each vertical sequence of 2 Towns and 3 Relics.
While the desktop version pops up a mouseover, in the mobile version you'll need to recognize the landscape.
If you want to review the pictures for each Relic cell, see
https://en.wiki.elvenar.com/index.php?title=World_Map
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