Having 25 dummy accounts that do nothing other than donate KP to your wonder is pushing.
Ok but AWs even have their limits. You can't upgrade them beyond lvl 25 no?
There are players that are getting 600+ KP put into their wonders every single week for months on end without returning anything to the other accounts. Those are the players that should be targeted.
Why? I don't get it.
If they go to the effort of logging into all those accounts after having made them and give it to their own accounts - well I guess I don't see the problem. They're still working hard for it. They may make more goods etc. than me but even though you say it affects my (and others' games) I guess I don't care. I long ago resolved in myself that I'd never be able to compete with (nor want to compete with) diamond players. I'm rank 124 atm which I think is pretty darn good considering I don't use push accounts or buy diamonds to get a higher score or win tourneys or FAs.
I do think though - the people doing this are suffering. They have a type of gambling addiction in addition to not having a life outside the game. It must take hours a day to maintain push accounts to feed the main account. I think they must be very lonely and not feel they are worth anything else in life - in order to feel they have that much worth in a game. Statistics show that these kind of players are what game companies rely on to pay the bills. These players are usually deeply in debt due to the game. That's gotta hurt.
That's not the only way- some fellowships have 24 members and use the 25th slot to rotate dummy accounts in and out after they have made loads of badges.
That is still evidence they are working hard to make badges no matter which account they're using. They didn't get those badges with no effort. Inno allows as many accounts as they want. Making badges isn't pushing. But I also think this is why Inno has this time block of quitting & joining FSs more than every 24 hours or maybe it's 48 hours I don't remember.
In 6 days a dummy account dedicated to nothing but making badges(and donating KP to your wonder) could easily make enough badges to solo a lot of bottomless pit rounds.
Because I have a 2nd city in my same FS I actually considered doing something like this to help in the FA. I thought about tearing down most things in order to dedicate the account to making badges. I think it's an interesting strategy. But I did find when trying to work out the math, it simply wouldn't work without having some large production buildings in place. You can't even build tons of extra factories and workshops without culture or population - even without AWs, you'd need a lot of residences and larger big culture buildings just to sustain it all.
I think you mentioned finishing in 8th place? If you had a dummy FS of 25 and each account made just 6 of each badge, that's 7,500 more points-- What place would you be in then?
Again it would mean I had 25 cities that I had to set those factories a lot and do a lot of hard work to log in set collect etc.
I just disagree that this is pushing.
I would never do anything like this because of the huge amount of work involved and the top rank isn't worth it to me.
(sorry my comma key blinks in & out)
I still believe some of these FSs use a lot of diamonds because if they aren't then Inno would be taking this more seriously.
I think we need to look to the source of the problem.
My main point is not to blame players who will always find the exploits but instead bad game design.