hvariidh gwendrot
Well-Known Member
ahh inno has found another way to get the 1% to fund the game for the rest of the 99% then, good for them would be my thoughts .. as far as how it all shakes out for any complaining i'll wait for live release
Only if it cannot be won by other means or if someone else buying it takes it away from you/stops you from getting it.
Nope! It is already on the bonfire! It is going up against the brown bear and the polar bear. Feeding effect has not even been announced yet and the poor things are slated for death.I wonder if anyone is going to pay a bit more attention to whatever the new bear is going to do?
Check the rankings on your server, go to the tournament, and the last page.I just wonder how many people "top 1%" etc, will actually be for my world.
Oh sweet summer child, are you unfamiliar with the monetization practices of "free games"?It amuses me some of you turned "free prizes" in to something possibly bad, a sinister ploy, a road that possibly should not be taken, something to worry about, etc etc. haha.
If FoE is anythnig to go by, then, NO!, it absolutely will NOT change a thing in the easy/difficulty of obtaining 1x fully evolved building/complete set.Mark my words, this League thing is not bonus rewards added to events. After we've seen it in more events, it'll become more apparent that even with the rewards players get from League standings, they're still only barely able to fully level up their evolving buildings. They're just taking grand prizes out and moving them into the Leagues.
You'll probably be seeing less event currency/opening fewer chests during any event that includes the League mechanic.
Hasn't FoE consistently been WAY more generous than Elvenar in events and in general?if FoE is anythnig to go by
Didn't inno do exactly the same thing with the mermaid building? It was on sale a few months back for a huge chunk of cash - a price justified by inno due to its rarity and the fact that it wasn't easy to get. Now it's being given away.@Iyapo1 yeah...I couldn't think of a more accurate term in the moment, and felt like people would understand what I meant.
If you can provide a more general term for abruptly changing the value of something after a person has committed to a certain path, I am genuinely curious.
iirc in Canuck bucks it was $99 which actually made me laugh out loud when I saw it.for a huge chunk of cash
Yes and no...Hasn't FoE consistently been WAY more generous than Elvenar in events and in general?
In NZ$134 or something like that. If I'd bought one I'd be so pi$$ed right nowiirc in Canuck bucks it was $99 which actually made me laugh out loud when I saw it.
Yes well, everyone knows that Oz/Kiwi $$$ is just monopoly money anyways.In NZ$134 or something like that. If I'd bought one I'd be so pi$$ed right now
Hey, so long as it gets me out of jail free I'm all goodYes well, everyone knows that Oz/Kiwi $$$ is just monopoly money anyways.
Here's the thing. My post contained two points. Only one of them was the moving of artifacts/building upgrades away from grand prizes and into the League mechanic. The other is the fact that doing so also means players don't have to win as many grand prizes, yes, but on Inno's end, that means giving players less currency in order to win those grand prizes. You know what currency is also used for? Participating in the event. Winning daily prizes. Players will have fewer chests to open and rewards to obtain by playing an event because they'll be getting less currency from them now.If FoE is anythnig to go by, then, NO!, it absolutely will NOT change a thing in the easy/difficulty of obtaining 1x fully evolved building/complete set.
2020 Forge Bowl event:
10300 footballs given
11 Grand Prizes required to complete lv10 Olympic Treasury
2021 Forge Bowl event:
8880 footballs given
9 Grand Prizes required to complete Lv8 Terracotta Vineyard
The difference of 1420 footballs is roughly 2 complete grand prizes, which fits, since you needed only 9 grand prizes this year vs. the previous year's event.
2020 Spring event:
8020 lanterns given
9 Grand Prizes required
2021 Spring event:
7980 lanterns given
*8 Grand Prizes required to complete Lv9 Suishun Mill
*NB: you technically only require 6 grand prizes *IF* you gained the 'Event Surprise Box' from the St. Paddy's event, AND, opened it *after* building a Lv1 Suishun Mill - doing that yields a 'free' upgrade artifact for the Mill.
So despire a handful fewer lanterns given this year, it was actually even easier to obtain a fully evolved building, due to the newly introduced Event Surprise Box mechanic!
I can post the comparisons of the 2020 vs. 2021 Soccer Cup later, because that one is kinda gakky due to how the chopped everything up across the 2 evo buildings + race track pieces, vs. this year's which is just a basic evo building.
The only 'League' event of the past two years on FoE where Silver was basically 'required' to get absolutely everything, was last year's Fall event due to the combination of an evo building + larger set building it went with...
Overall though, across the past 2+ years where we've had Leagues in FoE, the amount of event currency given has still always been linked to the rough amount required to complete 1 fully leveled evo building.
What you gain from the League rewards (with the exception being the Fall 2020 event), is just icing on your event cake.
Meh... I've noticed over the past 12-18 months or so anyways, that the daily prize odds have gone completely down the toilet in FoE.Here's the thing. My post contained two points. Only one of them was the moving of artifacts/building upgrades away from grand prizes and into the League mechanic. The other is the fact that doing so also means players don't have to win as many grand prizes, yes, but on Inno's end, that means giving players less currency in order to win those grand prizes. You know what currency is also used for? Participating in the event. Winning daily prizes. Players will have fewer chests to open and rewards to obtain by playing an event because they'll be getting less currency from them now.
The only event since their intro where I've absolutely *needed* the Surprise box's 'free' upgrade, has been to complete my Lv10 Druid Temple from the St. Paddy's event - and there were no leagues in that one.You also brought up another mechanic that will probably be coming to Elvenar in the future: the 'surprise boxes'. Players also readily accepted these as 'yay, more free stuff!' when really, that marked another turning point for events. Now, FoE players no longer have to fully participate in every event in order to complete their grand prizes; they also have to rank well in the league, get fewer prizes from the event itself while doing so (because the league has allowed for rewarding less currency to obtain grand prizes), and also do so for the PREVIOUS event because the surprise boxes contain an upgrade for the grand prize of the next event. Players are now unable to max out their event buildings without spending unless they participate in the previous event as well. I seem to be one of the only people who notices this though as nobody's really making a fuss about it. When Elvenar inevitably gets this 'surprise box' mechanic as well, events will truly become perpetual - each event linked to the next via these boxes, and players who break this chain by not participating in one will be penalized for doing so.
Yeah, your punished for not spending money. So you'll never reach gold. Someone could buy all the currency they want and never complete a quest and hypothetically still be top 1%. How about make it mandatory to complete the quest line to even be a part of the league or don't lock players out as they would keep pushing for the goldOkay, so a system to separate the haves from the have-nots.
So what is the prize incentive that is going to make folks use their credit card? Serious players want to know.
So what I envision is a bunch of players spending diamonds/money that last hour trying to stay in the gold finish as they keep getting bumped out by other money players getting in at the last moment generating a fat paycheck for INNO.
You forgot to factor in the value each player contributes to the game just by playing. This is a community based game - without a decent sized community trading this game grinds to a halt. Inno simply cannot run this game without us. That means our play time has value to inno. They need us to play to make money.Let's ask ourselves why the game changes. The answer is so simple. To make money. Every change in the game is to increase revenues. Some things work, some not so much. Some things have long term positive consequences, some negative. But one thing is certain....if revenues were distributed across all players evenly Inno wold make a lot more money AND not have to go in directions that chase the emotional spenders. Emotional spenders are chased with PVP situations, and thus, if the amount of revenues doesn't encourage refraining from PVP aspects they will creep in.
I've been gaming nearly 20 years and I've seen it happen in game after game. The F2P crowd grabs the game and over time, because less than 2 percent actually spend enough (in the 5-15 dollars per month range), the game has to seek out the credit card warriors and implement what excites them to spend. Some games get to the point where the balance between PVP and non-PVP tips into the PVP direction. Then and people actually start leaving. A "PVP areana" type thing is usually the first sign. Other games just close up shop and the players who have spent years building whatever they have built say adios to their creation.
So, the answer is not to blame Inno, but the inherent, -- dare I say it? -- "cheapness" of the average F2P gamer. Look how many times people say things like, "I never buy diamonds!" as if it's a badge of honor to have gotten as far as you have without spending any real money! A better thought is to ask yourself, "what's the value I derive from this game?" Is it better than a the two hours of entertainment you get from the theater? If so, shouldn't you put in at least that much a month? I spend about 2-3 hours on my cities a day. I think $10 per month on average makes it a bargain in entertainment. So why not give up a movie and put the money toward something that gives you a lot more (measured in time spent) value for the money?
Just my thoughts on the reality of being a gaming company and dealing with the F2P crowd.
AJ
You forgot to factor in the value each player contributes to the game just by playing. This is a community based game - without a decent sized community trading this game grinds to a halt. Inno simply cannot run this game without us. That means our play time has value to inno. They need us to play to make money.
I think you can't assume comments made in this forum accurately reflect the attitudes of the elvenar gp. Many ppl who claim to not spend money most probably do and given that weird flex folks do about being a cashless city its no wonder spenders never speak up. I think you'll find it's inno who's being cheap (selling overpriced buildings they secretly intend to give away later, relying on volunteer support staff instead of paying people).