I get you're frustrated and it's easy to think the grass is greener on the other side, but sorry, this isn't a "load of bull" at all. This is definitely the case of it's easier to complain without knowing how it's done than understand what you're asking actually involves. In the
Mischievous Therapy Q&A, it was again discussed there will be NO rotating of buildings. Elvenar uses sprites for its graphical elements and assets. Sprites are by definition
2D bitmaps. Yes, that's TWO DIMENSIONAL. They are "flattened" images. If you take a picture of the front of a building with your phone camera, you cannot expect to be able to also see the same building from the side, top, back or bottom from the same photo because it's a 2D flat image! Similarly, you cannot get a rotated view of a building from a sprite. They chose an architecture to lay the framework of the game upon and it happen to involve sprites. They developed the game early on with no intentions of being able to rotate buildings. Now you want them to tear down the house, redo the foundation, and then rebuild it, but
they're lame to exercise the sane option NOT to? And if you're a manager making these sort of work assignments and budgeting decisions, then I'm sure you'll be running a pretty unprofitable business that will probably not exist much longer. Given the limited budget, manpower, and time constraints, there are many many many other things the devs can be doing with their time than tearing down the foundation and having the art department redo the artwork for
every building that's ever been introduced. Rise of Cultures was released in Feb 2021. Elvenar was released in June 2015. Six years in development time is huge. Sounds like they planned to build Rise of Cultures differently from the beginning to allow rotating of buildings. Apples to Oranges.