Mykan
Oh Wise One
This guide forms part of a larger guide Mykans Guide
Guest races
Guest races do not add any points to your town but you will unlock new building and troop upgrades that will progress your town. When approaching these eras be sure to plan for spare expansions that can be used to host the guest race. Each guest race has its own set of unique resources that are needed to unlock the new technologies.
Guest races are designed to take up a certain % of your town. How much depends a lot on your approach, up to 15% is a reasonable estimate. The mainline quests often provide a minimum suggestion of buildings and are normally targeted to be 2/3 of what you need. Here is a discussion about the space allocation different people have taken for the different races.
Here is a spreadsheet to help you determine how many resources you need for each guest race and track your progress during the era.
Dwarves
This guest race focuses on basic goods, specifically Steel factories.
Unique aspects
Strategies
This guest race focuses on crafted goods, specifically Silk factories.
Unique aspects
Strategies
Guest races
Guest races do not add any points to your town but you will unlock new building and troop upgrades that will progress your town. When approaching these eras be sure to plan for spare expansions that can be used to host the guest race. Each guest race has its own set of unique resources that are needed to unlock the new technologies.
Guest races are designed to take up a certain % of your town. How much depends a lot on your approach, up to 15% is a reasonable estimate. The mainline quests often provide a minimum suggestion of buildings and are normally targeted to be 2/3 of what you need. Here is a discussion about the space allocation different people have taken for the different races.
Here is a spreadsheet to help you determine how many resources you need for each guest race and track your progress during the era.
Dwarves
This guest race focuses on basic goods, specifically Steel factories.
Unique aspects
- Copper and granite mines for special resources
- Guest race resources used to unlock technology tree
Strategies
- Go straight for the mine technology and ignore any non-essential research. You will need to start developing your mines and portal as well as stockpiling goods. This will reduce your risk of becoming tech locked.
- Number of mines needed. A ratio of 2:1 for granite to copper mines is a good rule of thumb, if leveling them all to level 4. Plan for at least 10 granite mines and 5 copper mines at level 4. A 12:6 option is also very good and close to standard for many players. More mines can be built if desired and space is available but it is not necessary to level the extra mines.
- Alternate number of mines. If space is available you may choose to not upgrade your copper mines and instead build 10-12 copper mines at level 1 (a couple could be level 2). You would still want 10-12 granite mines at level 4.
- Your portal will need to be upgraded to level 4, a 5x5 grid, to hold enough resources for the later technologies.
- Plan to upgrade the portal and granite mines first before upgrading copper mines.
- Build streets later in the era once you are comfortable with resources and the speed that you can produce them. In fact streets can be done while starting fairy era as you will have plenty of time to gain resources and build roads before the fairy farms.
- Focusing on technologies that require the special resources allows you to spend the stockpiled goods and keep your mines working as much as possible. You can return to the other technologies after you do not need the mines.
- If you do become tech locked invest your KP into Wonders.
This guest race focuses on crafted goods, specifically Silk factories.
Unique aspects
- Day and night farms for special resources
- Mercenary camp
- Blossom Mage
- Drone Rider
- Interdependent production - your day farms produce goods that are required by your night farm, cocoons, and your night farms produce fireflies that are needed by your day farms.
- Guest race resources used to unlock technology tree
- Low level portals do not allow Ambrosia and Night Essence to be stored until upgraded. You must get to level 2 for Ambrosia and level 3 for Night Essence to be able to store these.
Strategies
- Go straight for the night farm technology and ignore any non-essential research. You will need to start developing your farms and portal as well as stockpiling goods. This will reduce your risk of becoming tech locked.
- Plan for 4 day farms and 3 night farms at level 4. More can be built if desired but do not level the extra farms as they will likely sit idle numerous times.
- Plan to upgrade the portal first, you may choose to get day farms to level 2/3 to assist. Once the portal is at level 4 focus on upgrading day farms and then night farms.
- If you are low on supplies coming into this era you may need to research the workshop technology to acquire the upgrade. This race is very greedy on supplies so plan your town, spells and factory numbers accordingly.
- Build streets later in the era once you are comfortable with resources and the speed that you can produce them. Streets can always be done after the wonder technology while research advanced scouts and the early technologies of the next guest race.
- Focusing on technologies that require the special resources allows you to spend the stockpiled goods and keep your farms working as much as possible. You can return to the other technologies after you do not need the farms.
- Night essence requires cocoons (day farm) and dream sheep (night farm). When you first open a night farm you will see them costing diamonds as you do not have the other resources initially.
- Ambrosia requires fireflies (night farm). When you first open a day farm you will see them costing diamonds as you do not have the resources initially.
- If you do become tech locked invest your KP into Wonders
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