DeletedUser22383
Guest
struggling with space and would appreciate any help on how many buildings for iron, wood etc is really needed and what old buildings do I need to get rid off. Trying to keep to much I think
Thank you
Thank you
Trying to keep to much I think
It's tough to give that kind of advice, because it depends if you enjoy fighting in the provinces and/or tournaments, whether you have good trading partners, whether you care about rank, if you like casting spells, if you've reached the magical Manufacturing spell, and how active you are.
In general, your current (at this writing) city layout is bpretty well done. but some of your phoenix buildings, plus the Nexus and Altar are using way too much road. Have you played with the elven architect city planner yet? Here's your city: https://www.elvenarchitect.com/city/planner/832fd0c5c5c34e84bf58694011f1f1ce/
I'm glad it works, but I did none of the work. Elvenarchitect and Elvenstats are incredibly useful tools that are created and managed by other players.Thank you so much!
It worked perfectly.
Count a building square that touches a road as one point. Lay out your city so the number of points is as low as possible. I saw a web page that says the best way to lay out a city is to put the Main Hall in the corner. That is not correct. Best is to put it in the center, so you can minimize total road distance of the city.
Totally agree. But I also had good luck in my 2nd city with setting it one expansion from the corner, putting the Magic Academy in the exact corner and catching it, the Barracks and now Training Grounds with one road square. Next upgrade the Training Grounds will be long enough to touch the road on the other side of the main hall, so may reassess then and exchange it with the Merc Camp...maybe...It is correct to put the Main Hall in the corner.
But in the end, take whatever advice works for you and makes the game fun for you. If being an efficiency expert with the game is fun, go for it. If having non-boosted goods buildings and older event buildings makes your city look the way you want it to look, regardless of efficiency, then do it.
Even that is only written in the cold, wet, clay of how long it takes you to pay for a new one or win something better in the next event.Nothing is written in stone unless or until you sell something.
Sure. And I recall I had my MH with something like that in whatever chapter the Cyclone of Culture or whatever its called was the culture building of the chapter (Ch 3 or 4?). But you're just delaying the inevitable, IMO. Because in one chapter you go from Cyclones at 3 across, to the next chapter of Ancient Temples at 5 across, to Ponds of Recreation at 6 across. And every time you switch to new culture buildings, you're moving the majority of your north-south or east-west buildings a few squares over.I can't think of any advantage to putting the MH in the centre, but whether to put it in the corner or not depends on the number and size of culture you have that don't need roads. It can easily fit along any point of one side of the city as longs as you don't have more than one or two road squares (or any empty squares) touching it.